Game servers will go down for our scheduled pc update tomorrow @ 6am
pt / 3pm cest. for a 3hr downtime window. Tides of Summer Event
Operation Tidebreaker
Summer directives are back with Operation Tidebreaker! Complete a
variety of challenges from July 5 through July 31 to earn
summer-themed Lumifiber trim for the Corsair and Harasser.
Summer Bundles
Fiery Ares Helmet, stylish Lightning Surfbreaker Plating, and
razor-sharp Corsair Surfcutter Plating make their debut in the
Depot. Available for a limited time.
Liberation Bundle, Stars and Stripes Contrails Bundle, flare guns,
soldier soakers, and sparkler hood ornaments return to the Depot for
a limited time.
Double XP for ALL
To celebrate the start of Operation Tidebreaker all players will
receive double experience rewards from July 21 through July 23!
New Implants
New implants have been added to the game. These implants are available
from Basic Implant Packs, Deluxe Implant Packs, ISO-4 Recycler, and
the Implant Crafting interface.
Juggernaut
Melee attacks knock enemies away a short distance. MAX only.
Deadshot
When your total health drops below [20/20/20/20/30]% your weapon's
cone of fire improves by [5/7/10/12/15]% for [5/5/7/10/12]
seconds.
Rapid Response
While wielding a beneficial construction module your sprint speed is
increased by [7/10/13/15/15]%. At max rank, the time to install
beneficial modules is reduced by 50%.
Karma
Each time you revive an ally a charge is added to Karma. At
[30/27/24/20/20] charges, your next death allows you to
self-revive once at [50/50/50/50/100]% health. Redeploying or
using an equipment terminal will wipe your current progress. Combat
Medic only.
Air Drop
Upon exiting a vehicle Jump Jet recharge rate is increased by
[7/7/7/7/10]% for [8/10/12/15/20] seconds. Light Assault only.
30 second cooldown after triggering.
Overcharge
While overshield is active your primary weapon's bullets will now
pierce through one infantry target before stopping. While this
implant is equipped your overshield's maximum energy will be reduced
by [30/25/20/15/15]%. Heavy Assault only.
Dev Note: A massive thanks to those who tested and provided feedback
about these (and other) implants during the weeks they were iterated
upon on the Public Test Server. Improvements were made for everything
from balancing to names. And while the release may not be perfect,
some potentially meta-breaking mistakes were avoided with the
invaluable help of our community.
New Construction Targeting Lasers
Targeting Darts for the Glaive, Flail, and Orbital Strike Uplink
have been retired
Glaive, Flail, and Orbital Strike Uplink now use a Targeting Laser
to paint their targets
Acquire Time: 3000ms
Min Distance (from player): 20m
Max Distance (from player): 150m
Targets must be approximately 175m away from the related artillery
piece (this range is unchanged).
Dev Note: These were previewed prior to the Fortification update,
later mentioned in the Fortification patch notes, and are now ready
for the Live environment. The new targeting system allows for more
counter-play when painting a target as the player must remain exposed
for the duration of the acquisition time and is no longer able to
"lob" targeting darts from relative safety (or cloak and run to safety
while the dart is still in the air).
Construction Changes
Glaive IPC
Now stops firing after each volley.
Added warning text to indicate an artillery strike for players in
the area.
Adjusted a socket so the terminal interaction prompt will no longer
move as the cannon rotates.
The Flail
Adjusted smoke indicator to red smoke to reduce confusion with squad
smoke.
Added warning text to indicate an artillery strike for players in
the area.
UI Changes
Disabling Social Icons in the "Waypoints and Nameplate Options" will
no longer display a vehicle icon
Light vehicle icons are now being displayed for construction bases
Removed timer for vehicle abilities that have a progress bar
Bugfixes
Adjusted rock placement in and around Seapost J8 to prevent players
from getting stuck.
Corrected color and texture issues with a variety of helmets and
armors.
Previewed Cold Fire afterburner effects no longer persist longer
than desired