I’ve got a 10 year old daughter who loves making games in scratch, but she’s starting to run into that boundary where it stops working for you, and starts working against you.
She wants to make an adventure game in the vein of a trimmed down “legend of Zelda: link to the past”
I’ve looked at snap and gamefroot as potential next steps. Would consider a “true” language like JavaScript or python, but I’m worried she would be daunted if the ramp is too steep (maybe with the correct libraries/frameworks?) The immediate feedback and low ramp scratch offers are still important.
Anyone have any wisdom to share? Or point me to something I’ve missed?
I would recommend gamemaker.io. Although I haven’t used it in a long time, I think their philosophy is still the same. You get to use no-code to get your feet wet. When you need more flexibility you can use their custom scripting language. So you essentially get to become acquainted with their technology while programming in no-code and then when you switch to coding, it’s not as big of a leap since you’re not transitioning to a completely new technology.