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Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

www.techspot.com Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?

Do all the latest big budget games require over 100 GB of drive space? What's the average size of a AAA game today? We've investigated the figures...

Bigger Than Godzilla: Why Are Games Using So Many Gigabytes?
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  • No one properly optimizes games anymore. Devs used to have to work with extreme limitations, and make the absolute best of what little they had.

    Now with tech advancing quicker than people can keep up with and get accustomed to, and megacorporations like Microsoft prioritizing deadlines rather than overall quality (or the mental health of their developers), that doesn't really happen any more.

    • Far too reductive of an assessment. We simultaneously had a massive leap in resolution (higher quality textures needed) and a massive step back in dollar per gigabyte for storage, as we could no longer get acceptable read speeds from hard drive technology. At the same time, for better or worse, open world games are what a lot of these developers are making, which compounds that texture problem. Massive file sizes are what you get when games are optimized; they're just optimizing for performance and not storage space.

      • I have a problem with that last sentence. Because larger files do take longer to load from storage into main memory, and then longer to load into VRAM from main memory. Also, with larger files, you can't keep them cached and ready to be reused, because you have to free that memory for other large files.

        Your argument might be true if computers generally had RAM and/or VRAM larger than the entire game. But when games are 200+GB and typical main memory is 16-32GB for most folks, and only 64-128GB at the higher end, you know data will have to be shuffled around. VRAM situation is more dire: typical is 6-8GB, high end is 12-16GB and absolute max is 20-24GB.

        Yes, faster storage and faster RAM help, but all those loads and unloads of huge chunks of data do take up time, cause stutters, or absurdly long loading screens despite the high performance components.

        OPTIMIZE YOUR GAMES. Lossy compression is fine, and uncompressed assets should be optional downloads.

19 comments