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New moderator saying hi!

Hi everyone, I thought I'd say hi in this new community as a new moderator. I'm Foon (she/her), and I love table top games. My partner and I have been gaming a lot in the past 5 years or so, and we have a bunch of friends that turned into boardgamers too, and boardgamers that we turned into friends. So on average we get almost a game a day in.

I'm excited to discuss all things tabletop gaming with you all. Some of my favourite games are Gloomhaven/Frosthaven, Spirit Island, Aeon's End, Terraforming Mars.

What are y'all's favourite games?

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  • Howdy!

    I'm a game designer and mostly play gateway games with the kiddos though also love Scythe, Terraforming Mars (lately Ares Expedition) and several others when my son-in-law is in town.

    Happy to have a place to talk design here 😊

    • Ah it's wonderful you get to game with your kids! (that's why gamers have children, right? To play games with them? kidding, obviously)

      What sort of games do you design?

      • My published games are Nightfall (and its expansions), World-Z League and an upcoming deckbuilder via Universal Studios that's manufacturing now.

        Unpublished I have an abstract on time travel and a real-time card game about competing food trucks that I co-designed with my son-in-law.

        (we have 8 kids so certainly some should take after me right? lol)

        • Hot dang 8 kids?! You can even play big group games with just your immediate family!

          I don't think I've played any of your games, but I took a quick look and they seem pretty cool. What's your favourite part about designing games?

          • LOL yep, player count is definitely a consideration :D

            My favorite part is working out the mechanics of a game trying to create something new and fun. I almost always start with a mechanical idea that I think on for a long while as I piece together supporting mechanics toward a playable game and part way through that process a theme will generally emerge that aids in finalizing the mechanics.

46 comments