Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.
Cyberpunk 2077 faced a tough reception at launch, but with the Phantom Liberty DLC nearing launch, one CDPR dev feels the RPG was better than history records.
If they hadn't over-promised things and straight up lied, it would have been received better. A lot of what they said was gonna be in the game still isn't, and likely won't ever be...
This is what it is. It's not the state that it launched in. It's that they literally lied about what the game was (I still swear that it's not even an rpg, because nothing you do matters, it's a story driven action adventure game) and kept promising features they KNEW were not present, but still kept doing it. Same as No Mans Sky. Just blatently lied repeatedly and then blame the fans "because it was cool to hate us" .... UM NO.
Keep in mind that at the time PS4/XBOne were still the main consoles, and people got a goddawful experience in them. So much so the PS4 version got delisted from excess refund requests. I believe the state it launched probably did more damage than overpromising.
To be fair to No Man's Sky, the devs realized their mistakes and have actively made the game better. They have consistently put out free updates that have made the game 100% better than how it started and continue creating new questlines to follow (most recent came out this month and is a four part series throughout the year). All of this for free, despite the game technically being old now. They even have VR capabilities. As a company, I appreciate that they've owned up that. CDPR, instead, are making a DLC, which is their right but definitely a different mindset concerning their customers' experience.
Honestly I felt it was pretty on par for an RPG game. Many quests have multiple outcomes, you get follow-up quests depending on how you handle certain things. You have about 3-4 separate endings to the game.
Most games don't have the kind of choices people actually expect and still get called rpgs. Skyrim for example has only a handful of quests with different outcomes and it's still considered a great RPG, although I myself have severe criticisms of it.
The game wasn't what was advertised. And once you finish the first section and you realize all the cool shit you thought you'd do happens in a cut scene you feel pretty discouraged.
It's also shitty that they shipped a buggy game to begin with. I don't care if you're CDPR, EA, Bethesda or Blizzard. Unfinished projects shouldn't be shipped.
Yeah, this smacks of some PR spin. Now that some time has passed between the games release they want to fix their tarnished image.
I mean not only was the performance just awful across platforms, the game itself was only OK. It looked pretty but the gameplay was not at all what they promised.
We'll see how many outlets get paid and or suckered into this blatant PR move to try and retcon how bad they screwed up.