Cyberpunk dlc sucks. 10 side missions and like 5 story missions for 30 bucks.
That's half the main games price... Just don't buy it
edit
ok ill add some other info i dont want this to sound like a mindless bashing
BUGS as of patch 2.01
in a quest you need to alternate between your face and another character. everytime after the switch the Start menu would be unavailable, only fix is to save and reload the game(you change clothes like 4 times in that quest and it gets bugged every time)
character getting ejected into the air while leaving a vehicle for no reason
character getting stuck into vehicles if you approach them too fast and the world freezing in solidarity
quest markers not getting updated
quests taking over your your tracked quest for no reason
characters sending you texts while you are talking to them
Check out howlongtobeat. It takes about 20 hours to complete main + side content.
OP is just a really salty poster - take a look at his comment history.
So I went and looked. OP seems like a very unhappy individual. I found traces of the below plus a lot of the "whiney entitled gamer" archetype. I sure hope they find happiness someday.
Lol a new monthly issue of a comic can cost about $4-$6, breakfast at a cheap diner can get $10-$20, a 2 hour movie can be $20+, and of course there are $60 video games selling that are less than 20 hours long. Its really funny how undervalued videogame entertainment is.
I like "cost per hour" which is what you're getting at.
Movie at the theater: $16 total.
$8/hr
drinks with friends, at 1 drink an hour for 4 hours
$7/hr
Dinner out, decent restaurant 40/person
20/hr
Cyberpunk dlc, $30, 20 hrs to beat
$1.50/hr
Yeah I'd say that's a pretty good entertainment value per hour compared to other leisurely activities for me. I apply this to most entertainment things and it does help. I find comparing things to going to the movies is the best, if it's more per hour than a movie in a theater than no it's probably not worth it. Those stupid $50 slingshot rides? Nah.
Part of the definition is that you in fact play a role. This means making decisions from their perspective as if you were them and their world was your reality. Any game that doesn't allow you to make informed, meaningful decisions isn't actually a role playing game.
Naturally, video games can't really give you total freedom in that regard, as any option you can pick needs to be anticipated and coded by the developer. But there are candidates that fit the requirement somewhat more and those that definitely don't.
Cyberpunk, while being a fun experience, doesn't really give you a lot of meaningful choices, at least not in the bigger quests, especially not the main plot. Most often different dialogue choices only lead to slightly different answers and the same outcome. You can't decide to rat Panam out to Militech when stealing the tank for example.
You're not really playing the role of V, you're watching their story play out and maybe deciding what to do first and last.
CDPR have their own inhouse example of a better RPG to compare against.
Okay, so you basically reduce the game's content because you nullify major sections due you not liking it then claim it doesn't exist? In the end all RPGs are based on the variations "talk to someone" with action being the second thing. I wish you don't ever start playing Final Fantasy 14 which has like 60% of the content are cutscenes and dialogue.
I criticized your chosen abstraction. "go there talk to somebody and come back" is basically the definition of most interactions. That describes "going shopping", "going to work", "going to a customer" and in extension describes almost every quest in every game. That discriminates nothing of value.
Are you fucking kidding? You should put this in your OP so everyone knows to completely disregard your post. You skip all the dialogue in an RPG and then complain that it's too short and the missions are just fetch quests?