Excited to share the demo for my Spell-mixing strategy roguelike made in godot!
Wildmagic Wizardry is a Spell Mixing, Dice Rolling, Strategy roguelike where you Mix the elements from your magical dice to create powerful spells and fight your way through groups of enemies.
Currently available on both Windows and Linux, so please give the demo a try and let me know what you think! π
I'd like to be able to see in advance how much damage my spell will be doing.
I think it's a bit strange that my current location is pulsing on the map screen. I would prefer if my current location were marked some other way, like with a flag, and it was the places I could move to that were pulsing.
I'd like some more real-time information about the enemy's actions, like what they look like they're planning to do next turn.
I'd like my hand held a bit more initially to tell me what actions use action points, and how the turns switch back and forth and such.
I'd like to go straight to the codex entry for the things I'm fighting instead of having to flip through the codex to find them.
I enjoyed playing the demo. Thanks for sharing it.