Excited to share the demo for my Spell-mixing strategy roguelike made in godot!
Wildmagic Wizardry is a Spell Mixing, Dice Rolling, Strategy roguelike where you Mix the elements from your magical dice to create powerful spells and fight your way through groups of enemies.
Currently available on both Windows and Linux, so please give the demo a try and let me know what you think! π
Really cool concept! It reminds me of the Megaman battlenetwork gameplay of battles which was amazing and needs a new game to adopt.
Some things I encountered:
When I launch the game and everytime I go to a new level it minimizes to the smallest possible screen size and i have to drag on a corner to make it bigger. It might be because I have a dual monitor setup but I'm not sure. Changing the settings to maximize fixed it.
In the main menu etc. It'd be nice if the active selection had something a bit more obvious to indicate it's selected other than just the font being white. Maybe an old school glove pointing at it or something would be nice. Especially since randomly sometimes when I launch the game multiple options have white font.
There's no indication of how much damage a spell does so I'm not sure if mixing spells increases the damage it will do or only change the area it will hit.
I'm not sure how many things I an do on a turn, can I use spells 2 time and move once every turn? Can I only do spells and then move to avoid attacks?
It could be nice to see what area the enemies attack on so I could possibly dodge attacks, not sure if that goes against what you have in mind for the gameplay.
there's no indication on what areas are unlocked
I'm assuming its coming later on but animation for the spells would be nice
As the game evolves and there's more animations it would be nice to have gameplay video\gif on the itch page
Thanks for trying it out! I'm so glad you enjoyed it!
Hmm, certainly is a strange bug with the window size. I'll have to look into it
It looks like clarity is the top issue at the moment so I'll get onto making things much more obvious regarding damage and spells
I would have LOVED to do animations for all the spells but I'm just a solo dev so it will be coming later once I've got all the kinks ironed out :D