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What games had easy soft locks that prevented you from either progressing or getting a true ending?

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.

I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.


Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.

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  • Oh the joys of King's Quest V. The most notorius soft lock is one that happens so fast that you would never suspect it to be a soft lock. Early in the game, the player will come across a scene where a cat is chasing a mouse. Now, this should make the player go "OH NO, THE POOR MOUSE!" and help the mouse. However, the scene is tied to your CPU speed so you have a total of 2-4 seconds to go into your inventory, select the item to yeet at the cat, and save the mouse. Many players will blink and just go, "Alright well that happened." So, the player goes on and finally gets to a point in the game where Graham gets knocked out and tied up in a basement. Yeah your game just ends here if you didn't save the mouse because the mouse chews through the ropes. THERE IS NO INDICATOR, AT ALL, THAT THE MOUSE IS THE KEY TO SOLVING THE PUZZLE. NONE.

    There is also another soft lock into the end game that involves you having decided to pick up a fishhook earlier so you can use it on a mousehole for a piece of cheese. Yeah, if you don't do that, you can't power a wand to use to beat the game's villain. And you'd probably think; "Oh I can just go back and get it." Yeah, you can, but if you do you'll also be trapped in there and your game is over again. So you HAVE to know to get it the first time.

    And people wonder why LucasArts titles are more fondly beloved over the earlier Sierra titles.

    • King's Quest VI, if you wait a few minutes on the strting beach, there's a 5-pixel momentary glint that turns out to be a coin. If you leave the beach beforehand, it's gone forever and the game is in an unwinnable state.

      That game was horseshit and I really want to give it another go

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