A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
I'll play in a year after most of the bug and performance issues are fixed. Which seems like my typical response to any major game release these days; just wait a few months at first.
The issues are way overblown. I just bought a new car and with brand new tires and a few tweaks from my local repair shop I can go the speed limit now.
I love Starfield and has been playing it every day since launch. It runs like dogshit. Sure it doesn't stutter or anything but I can't, for the life of me, get the average FPS in outdoor areas to be anything higher than 70. 5800X + 3080 Ti. It doesn't matter how much I lower the setting, the CPU overhead is crazy.
And I dont say the game could be better optimised, but to say that a stutter-free expierence with an average of 70 fps is "runing like dogshit" is some kind of special. Could it be better, yes, is it running like dogshit, nope.
70 fps on average without any kind of wrong framepacing or stuttering is not "running like dogshit", thats my whole point, "mate".
If the the game would run with 30 fps and crazy frame spikes on modern hardware I would agree but to call a >60fps stutterfree expierence that is just supid, on every game.
He's kinda right though. You are partially too, the game doesn't run great but it runs fine. Definitely not dogshit. Hogwarts ran way worse for what it was with similar performance but also tons of stuttering on the best setups not to mention lots of crashing in multiple big AAA games this year. Starfield afaik has none of that, it just has lower than expected FPS but not terribly so.
By the standard of being playable, I get that. But I'm not here to mince words. When you zoom out and look at the big picture, this one incorrectly used driver call turns a 3080ti into a 2060. A $1000 difference in performance. Defending Bethesda is just going to make future issues worse and worse.
I guess. I do have the luxury of having a 4090 and I've simply seen much smaller games with similar graphics run...similar if not much worse than this. Perhaps others have a different experience but besides the frames being lower than I would like I'm kinda glad such a huge game doesn't constantly crash for me or stutter every time is press the "sprint" button in a crowded area.
Other people in these comments have been reporting Starfield crashes, some of which "brick a character" apparently if it happens on an exit save (which you can't opt out of lol). Any sentiment of "it could be worse" just weakens our position as consumers IMO.
it seems the current meta is to hate on starfield at the moment. I would suggest to keep playing and enjoying the game if you do and not to post about it.
That is always the meta with new and popular AAA games. Especially since PS players are salty MS denied them the game there's even more salt and a lot of tribalism hehe.
Well Nintendo has a shitton of tribalism considering how anti consumer they are in general. Fromsoft just has a lot of good reputation...justifiably so
Armored Core VI and Baldur's Gate III are two big recently published games that do work quite well. They stand on the shoulders of two respectable companies.
Even before release I figured I'd wait for a sale. Too many good games just came out I want more, big backlog of Yakuza games I recently started and got totally hooked on. Not interested in helping standardize $70 games, will wait for a sale, and by then there will be a better mod scene too. Less money for a better game, win/win.
I've played it a little on Xbox since it's on gamepass and I haven't encountered any bugs, other than a single game crash. Is the PC release significantly worse than console?
Doesn't feel revolutionary but I'm enjoying it. Created Amos Burton and it's a pretty fun playthru so far.
Edit: Okay so let me correct that to replicatible crashes after xbox captures (both screenshots and recordings).
I've had 0 hard crashes but a few soft crashes since entering the final stretch of the MSQ. Sarah and Walter are stuck "talking" to each other permanently despite Sarah being in my ship and Walter the lodge. And if I try to talk to either of them the game locks up whenever it's time for the other npc to chime in and I have to reload. I also had a random soft crash where I couldn't enter the lodge from new Atlantis no matter what I did until I restarted the .exe(I'm thinking it's related to the convos bug I'm experiencing). Also the weird movement bugs like someone walking away from you during a convo or crew members floating in or through random places in my ship. Also have a flashing texture issue for a few seconds after accessing the inventories in the armory ship habs.
Outside that I'm getting 50-70 fps with mostly high settings at 1080p.