"A well managed settlement can make their owners rich in resources, but they need to be protected. Travellers can hire a squadron of wingmen, who will now defend towns when they come under attack from roving pirates."
"Players can become town mayor and take ownership of multiple settlements. You can construct buildings and upgrade each one, with new building types like jukebox bars where you can choose the music, merchants where you can build custom starships or even ponds you can chill and fish at."
If you can humor my oversimplification, this sounds pretty close to player run towns that can come under attack by enemies, with the implication that they are destructible or at least capable of some sort of loss. I also see NPCs with individual stats and player run taverns that should hook nicely into the bytebeat song creation system they built. It would be amazing if this made it to LNF as bard/musician player options while taking some inspiration from Star Wars Galaxies entertainer buffs. Regardless I can see most of these things being part of LNF gameplay loops in a fantasy setting with very little mental gymnastics.
I like where they're taking the engine overall and hopefully they confirm some things soon!