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Your DnD Party is Too Big [the maths of scheduling]

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  • Really fun video. Getting a consistent group together is probably the hardest part of running a game. If you can enjoy a game with even as few as one or two players, that can work well.

    I use a few tricks to keep groups going:

    • Have six full-time players.
    • Have two "on call" players – these are players who are interested but might not be able to commit regularly and are willing to jump in when a spot is open.
    • Run with as few as four. This means it takes five people cancelling before you can't run a game.
    • Run at a consistent time each week.
    • Run shorter games – I go for 3 hours.

    That's helped me keep multiple groups going for ten years with one group consistent for about 20 years.

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