Critical Role's plans to make a videogame have become an 'active pursuit', says CEO Travis Willingham, after almost 10 years of growing a D&D campaign into a full-on franchise
It feels like this has disaster written all over it.
Sorry if I'm harshing anyone's vibe, but I can't escape the feeling that a group of people whose main involvement in the games industry is as voice talent are basically saying "How hard could it be?" and not understanding that the answer is "Very."
Ideally they would team up with an experienced studio to build something off of their creative ideas. But if they try to do this whole thing themselves, it has the makings of a Wha Happen? episode all over it.
Maybe it'll work. They pulled off Vox Machina, so who knows. I'd certainly like to be wrong. But I can't help but feel like we'll all be talking about the fallout from this in five years, when eager backers are still waiting for the game they were promised.
Hey, if they're actually securing funding for this instead of pushing the cost off onto eager fans, good for them. At least they're doing one thing right. Unfortunately that only increases the potential for this to turn into a trash fire that sinks their whole company.
The potential for this project to sink their whole company would come from them being extremely reckless with the ample cash flow they've got right now, which this interview says they're not, and hopefully they mean it. I don't get the sense they're trying to build an Immortals of Aveum or a Callisto Protocol.