Dragon Age vet says the "fidelity death cult" and a "fear of backlash" over reused assets is making AAA games take way longer, but that creates room for Dark Souls-style surprise hits
he states that the industry is seeing "quite a bit of pushback" from players when it comes to devs reusing systems and assets, which may pressure developers to make certain things from scratch for a sequel when there might not really be a need to.
Who knew that people don't want a small number of different mob types that are reskinned to be the same enemy in a different color? Why do gamers have to be so picky with their need for "variety"?