I do not understand the urge to start from scratch instead of forking an existing, mature codebase. This is typically a rookie instinct, but they aren't rookie so there's perhaps an alternative motive of some sort.
Because there are only like 3 browser engines: Chrome’s Blink, Firefox’s Gecko and Apple‘s WebKit. And while they are all open source, KHTML, the last independent browser engine got discontinued last year and hasn’t been actively developed since 2016.
There’s need in the space for an unaffiliated engine. Google’s share is far too high for a healthy market (roughly 75%), WebKit never got big outside of Safari (although there are a few like Gnome Web, there’s no up to date WebKit based browser on Windows) and Gecko has its own problems (like lack of HEVC support).
So, in my book, this is exciting news. Sure it‘ll take a while to mature and it is up against software giants but it‘s something because Mozilla doesn’t seem to have a working strategy to fight against Google‘s monopoly and Apple doesn’t have to.
Guess they couldn't replicate the "own everything that people use to get stuff on the internet and make secret breaking changes to constantly mess up other browsers" strategy.
HEVC is almost entirely down the the licensing. This section of the wikipedia page details it pretty well.
The tl;dr is that the LA group wanted to hike the fees significantly, and that combined with a fear of locking in led to the mozilla group not to support HEVC.
And it's annoying at times. Some of my security cameras are HEVC only at full resolution, which means I cannot view them in Firefox.
They could, probably. My guess is, that it’s either a limitation of resources, the issue of licensing fees or Google‘s significant financial influence on Mozilla forcing them to make a worse browser than they potentially could. Similar to how Firefox does not support HDR (although, to my knowledge, there’s no licensing involved there).
The biggest problem most people have with Mozilla is said influence by Google, making them not truly independent.
Google probably is putting pressure on Mozilla, but if the options are licensed HECV or open royalty-free AV1, the choice is pretty clear for a FOSS project.
Yes but: HEVC is the standard for UHD content for now, until AV1 gets much broader adoption. And judging from how long HEVC took to be as broadly available as h.264, it’ll still take a while for AV1 to be viable for most applications.
Mozilla had the same problem with h.264 until Cisco allowed them to use openh264 and ate any associated licensing costs. Just from a cursory glance, HEVC licensing seems much more of a clusterfuck.
Yea, but Webkit was forked from KHTML 23 years ago and Blink was forked from WebKit 11 years ago. In the mean time they all definitely evolved to become their own thing, even though in the beginning they were the same.
Technically blink is based WebKit but yes. However, they were forked 23 and 11 years ago respectively, so it’s safe to assume they evolved into their own thing. But they probably do still share code, yes.
Does anyone know why there are barely any WebKit based browsers? WebKit is open source and at least Safari works really well. Is it hard to work with? Do people just hate Apple that much? Is there some limitation?
Because software monocultures are bad. The vast majority of browsers are Chromium based. Since Google de-facto decides what gets in Chromium, sooner or later the downstream forks are forced to adopt their changes. Manifest V3 is a great example of this. You can only backport for so long, especially when upstream is being adversarial to your changes. We need an unaffiliated engine that corrects the mistakes we made with KHTML/Webkit.
Why are open source software monocultures bad? The vast majority of non-Windows OSes are Linux based. Teams who don't like certain decisions of the mainline Linux team maintain their forks with the needed changes.
Manifest V3 is a great example of this. You can only backport for so long, especially when upstream is being adversarial to your changes. We need an unaffiliated engine that corrects the mistakes we made with KHTML/Webkit.
And we could get a functional one today by forking Chromium and never accepting a single upstream patch thereafter. I find it really hard to believe that starting a browser engine from scratch would require less labor. This is why I'm looking for an alternative motive. Someone mentioned licensing.
Perhaps some folks just want to do more work to write a new browser engine. After all Linus did just that, instead of forking the BSD kernel.
It's easy to understand when you think most comments are similar to yours and don't provide any insight as to why this might be a problem.
Maybe you could update your post and share your knowledge and experience with others, so that there are less people in the world who don't see the problem.
When trying to render a relatively simple page consisting few thousands of text lines in a table, any current browser will cause mouse cursor to lag for some time, then you'll discover it consumes at least 2 GB ~ 4 GB of RAM. YouTube lags like I have 2 cores instead of 16. Any electron app is either clunky or too clunky, also either hungry or too hungry.
I'm sorry but I don't have time to look up other cases.
Any intuition on why we'd expect opening the same page on a newly implemented browser engine that implements all equivalent standards and functions will consume less resources?
That's not an expectation. The experience is that this became a reality thanks to google, and that it will only get worse in the future. More competition within browsers is the expectation. Better chance for better frameworks to emerge. Eventually it may cause google code to shift into a better overall state too.
Ladybird was born from SerenityOS, which is a hobbyist unix-like (or POSIX compliant?) OS that simply aimed to do things "from the ground up". It just happened that they needed to make a browser, and the response was to make one from scratch.
From there it seemed to have brought a lot of attention organically to the point where it can stand on its own, but originally it was never intended to be a "third browser engine" from its inception.