this seems a well-argued article
to me the 'General directionless development' seems the most concerning point, I don't think the 'let's go with what the community ask\want' model is gonna work in the end.
Over the past week, I’ve looked hard at Godot as a potential alternative to Unity in the wake of the disastrous Unity pricing model change.
As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access. I admit I have not run a single profiler, I have not exported a single build. I have skimmed less than 10% of the source code. I have played around in GDExtensions, but not in anger. I have not tried C# at all.
Poor Performance
This is, again, a huge topic, and I don’t want to make hard claims without hard data. To be absolutely crystal clear, I have not profiled Godot nor worked on a complete enough and representative project in Godot to observe performance issues firsthand.
Apparently everyone and his dog needs to write about Godot right now after taking a passing look at it because it is hot shit at the moment?
As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access.
What do they think this blog post is? A diary entry?
A whole new genre was created: Unity customers being upset feel their career is in danger write nonsense blog posts about other engines to make them feel better.
(It's a game engine, FREE. / It's a free game engine for you, Jim. Well you gotta bring code and assets, but the engine is free. / It's a 2D and 3D engine, it's got Vulkan in the backend)