Starfield, a game mainly about space travel/exploration, couldn't convince a chunk of its players to leave the surface …
Starfield, a game mainly about space travel/exploration, couldn't convince a chunk of its players to leave the surface of the tutorial planet.
Starfield has been out for long enough now that anyone interested in playing it likely already has. But just how many of the game's millions of players stopped playing before finishing the first mission?
Well, according to achievement stats from TrueAchievements, around 25%! The For All, Into the Starfield achievement is awarded the first time you go to space, which happens maybe 30 minutes into the game. After a brief tutorial and some combat, you meet one of the game's major NPCs, and he gives you his ship.
As soon as you leave the surface of the planet and take to space, the achievement should unlock. According to the numbers, however, 75% of players did that, which seems a little low considering how early into the game that happens, and how practically unavoidable the achievement is.
Achievement % stats are so comically skewed by various factors that they mean basically nothing. There's an achievement in Minecraft for literally just opening your inventory for the first time but only 60% of Xbox players have it.
That achievement is likely to gather more accurate statistics due to the problems you mention. The Amid Evil devs can now confidently say that 12.7% of players who own the game have never started it. Meaning they can subtract that number from other achievement percentages to get a better idea of how many people are progressing certain ways.
The same is likely true for Minecraft's inventory achievement, though that's slightly less useful, as some players may make it a little further without opening the inventory and then stop forever.
Leaving the first planet in Stafield takes a little more effort, but not much. It's safe to say that some of the 25% of players who haven't done it haven't ever opened the game. But that number will probably be close to 10%.
Steam does not count games that have never been launched. For 12.7% of the players the game probably quit under a bit different circumstances: game crashed or they lost internet connectivity.