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OpenMW
- Hot off the press before it's even been posted to Reddit, an interview with Atahualpha and johnnyhostileopenmw.org Interview with johnnyhostile and Atahualpa
Good morning and welcome to this joint interview. Can you tell us a bit about yourselves? A.: Hey, anonymous interviewer! I’m neither a cat nor a month, but a rather fortunate bird — if…
- openmw.org Interview with CMAugust
Good morning, who are you, and have you always been a month? Only for a little while. My previous moniker was CMTuesday, or was it? When did you join the project and why? I first heard of OpenMW in…
- openmw.org Interview with psi29a
Hello and who are you? Resident cat herder, metaphorically speaking and a dad, literally speaking. I, in fact, have no cats but it seems that I’m in charge of 3 children, a few teams at work …
- A Fresh Frontier for OpenMW: Embracing Unityopenmw.org A Fresh Frontier for OpenMW: Embracing Unity
As technology surges forward, video games are becoming more visually stunning and performant than ever before. To keep pace, OpenMW must evolve. With OpenGL being phased out in favor of Vulkan, GPU…
- openmw.org Interview with jvoisin
Who are you? I’m jvoisin, a security engineer by trade. I’m involved in way too many projects and software, and ramble write on a regular basis on dustri.org Where did you get your avat…
- openmw.org Interview with Foal
Who are you, and for how long have you been a horsie? I am and have always been a little horse. Neigh. When did you join the project and why? 2020. I was dabbling in VR at the time and thought it w…
- New interview, in which we learn that urm doesn't stand for Universal Reimplementation of Morrowindopenmw.org Interview with Urm
Who are you, and why do you have such a cool nickname? Does it stand for Universal Reimplementation of Morrowind? I’ve had this nickname for quite a long time, probably since I was 11 or so. …
- openmw.org Interview with Lysol
Who are you, and is it true that you’re killing 99.9% of viruses and bacterias? It’s true! It’s not very impressive either, since a small area can have like hundreds of billions o…
- openmw.org Interview with Evil Eye
Who are you and are you really an eye? What’s your villain origin story? Why do you have so many names? Are you really the Batman? I’m Evil Eye, or Assumeru when that name isn’t a…
- Interview with Capostrophic, again!openmw.org Interview with Capostrophic, again!
You’ve already been interviewed on this very blog in 2019, but you didn’t mention if you have a cat. Who are you again, by the way? It’s me. I’m the cat. … I…
- openmw.org Interview with wazabear
Who are you and why aren’t you a bear anymore? What happened? I’m 26 years old and I live in California where I work as a Software Developer. I love the icy cold, and my dream vacation is&nbs…
- openmw.org Interview with zackhasacat
Who is Zack and does he really have a cat? I have two cats, a mother and a daughter tuxedo pair. My name isn’t actually Zack, but I live in South Dakota in the USA. I’m 29 years old, an…
- openmw.org Interview with S3ctor
Who are you? I am a student programmer from Oklahoma. I actually got into programming seriously because of my interest in OpenMW many years ago. I have two kids and in my free time like to play poo…
- farside.link OpenMW: Skyrim support, loading NPCs
Yes, I know that they shouldn't be so gray. No skin shader yet. It is the original Skyrim.esm loaded by OpenMW. Player character is from modded Morrowind.
- farside.link OpenMW: loading several games at once (Morrowind + Oblivion + Skyrim)
OpenMW now has initial support (i.e. can load locations, but no game mechanics and quests) of Oblivion, Fallout3, Fallount NV, Skyrim, Enderal.
- OpenMW 0.48.0 Released! [official release announcement]openmw.org OpenMW 0.48.0 Released!
The OpenMW team is proud to announce the release of version 0.48.0 of our open-source game engine! Grab it from our Downloads Page for all supported operating systems and Dwemer devices; enjoy Morr…
- OpenMW 0.48.0 Released!gitlab.com OpenMW 0.48.0 Released! · OpenMW / openmw · GitLab
The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine! So what does another fruitful year of diligent work bring...
cross-posted from: https://lemmy.ml/post/2333026
> After approximately 10 months in a release candidacy phase, OpenMW 0.48 has finally been released. A list of changes can be found in the link. > > > The OpenMW team is proud to announce the release of version 0.48.0 of our open-source engine! > > > > So what does another fruitful year of diligent work bring us this time? The two biggest improvements in this new version of OpenMW are the long-awaited post-processing shader framework and an early version of a brand-new Lua scripting API! Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic. > > As usual, we've also solved numerous problems major and minor, particularly pertaining to the newly overhauled magic system and character animations. > > A full list of changes can be found in the link to Gitlab. > > ### What is OpenMW? > > "OpenMW is a free, open source, and modern engine which re-implements and extends the 2002 Gamebryo engine for the open-world role-playing game The Elder Scrolls III: Morrowind." > > It is an excellent way to play Morrowind on modern systems, and on alternative systems other than MS Windows. It requires the a copy of the original game data from Morrowind, as OpenMW does not include assets or any other game data - it is simply a recreation of the game engine. OpenMW can be found on Flathub for Linux users here. https://flathub.org/apps/org.openmw.OpenMW
- farside.link OpenMW: Skyrim support
It is the original Skyrim.esm loaded by OpenMW. OpenMW now has initial support (i.e. can load locations, but no game mechanics and quests) of Oblivion, Fallout3, Fallount NV, Skyrim.
- openmw.org OpenMW 0.48.0 is now in RC-phase!
Finally, after much hard work to get all the cool new features ready for release, we have our first round of Release Candidates, or “RC” for short. RCs are simply release binaries for t…
- 20 years of Morrowind: Psi29a (OpenMW project lead)farside.link 20 years of Morrowind: Psi29a
May 1st, Morrowind will celebrate its 20th anniversary. Morrowind is a journey we all took, but on separate roads and 20 years later, it's about time we met! Through interviews (more like informal chats) with modders, artists, authors, programmers, and content creators, I am hoping to show the many ...
- Overview of technologies that OpenMW uses for web presenceopenmw.org News from behind the scene
We took some time this year to overhaul, simplify and awesomify our web presence and infrastructure. Our blog Ten years using WordPress and still kicking! But it was time to clean up the dust a bit…
- Post-release catch-up party!openmw.org Post-release catchup party!
Hello again! While there have been several huge announcements we’ve wanted to share with you lately, we decided to wait with these news until after the release of OpenMW 0.47.0 to avoid steal…
Check out these awesome features that will be included in the future OpenMW releases. Quick overview:
- Lua scripting is now available in OpenMW
- It is not compatible with current MWSE-Lua mods
- Soft particles make particle animations look better
- Sky shaders
- Navigation mesh cache saved to disk
- Zoomable world map
- Good-looking ripple effect in the water when it is raining
- Launcher can manage data files
- Reworked magic effects
- Lua scripting is now available in OpenMW
- openmw.org OpenMW 0.47.0 Released!
Another year of busy and fruitful development lies behind us — and the OpenMW team is proud to announce the release of version 0.47.0 of our open-source engine! Grab it from our Downloads Pag…
- OpenMW 0.47 Release Candidate
The development of OpenMW version 0.47 has progressed to the Release Candidate stage. We are now providing Release Candidates for Windows, Linux and Mac for the public to play around with and see if there are any obvious regressions.
- openmw.org OpenMW Special Video: 10,000 YouTube Subscribers
Starting with version 0.13.0, each and every main release of our engine has been accompanied by a release commentary. For me and many others, the release videos have always been something to look f…
- openmw.org OpenMW Spotlight: Submit to the three…
Hello everyone and sorry for the lack of updates lately. The lack of updates has nothing to do with lack of development. It’s been quite the contrary; a lot has happened since last time. Blam…
Check out what are some things being developed for OpenMW