IndieDev
- Itch.io Now has Generative AI Disclosure Tagging (and requires it for Assets)
Itch.io Now has Generative AI Disclosure Tagging (and requires it for Assets)
Itch.io projects have a new "Generative AI disclosure" field. Projects that don't comply will no longer be indexed on Itch's browse pages after a grace period.
- I made a short video to explain how my asset made to simplify Unity's InputSystem works
YouTube Video
Click to view this content.
You can download it for free on the Unity Asset Store!
- Submissiones open: NOVELASIA - SEA Visual Novel Showcase 2024
cross-posted from: https://mastodon.social/users/Berin/statuses/113027253770992933
> Submissiones open: NOVELASIA - SEA Visual Novel Showcase 2024 > > NOVELASIA is an upcoming event on YouTube celebrating visual novel games developed in Southeast Asia! > > If you are a SEA-based VN-dev, you can find more info and submission forms here: > https://southeast-asia-game.fandom.com/wiki/NOVELASIA\_-\_SEA\_Visual\_Novel\_Showcase\_2024 > > The deadline for submissions is on Sunday, 22th September 2024. > > @renpy > > \#GameDev #VisualNovel #VNDev
- Submissions for the 2025 Independent Games Festival are open until September 30!
Submissions for the 2025 Independent Games Festival are open until September 30!
https://igf.com/article/2025-independent-games-festival-submissions-are-now-open
- First Unity Asset Store release: Input Layers, a layer-based input filtering system – would love feedback!assetstore.unity.com InputLayers [Beta] | GUI Tools | Unity Asset Store
Use the InputLayers [Beta] from Eric Lowry on your next project. Find this GUI tool & more on the Unity Asset Store.
Cross-posted from: https://lemm.ee/post/39614495
> Hi all, > > I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling. > > My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.) > > So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to make it available to others! > > It's free, so if anyone wants to give it a try, I'd love some feedback =)
- Am I doing this right?
I've been learning development in Godot for a few weeks, and I'm building a little old-school rage game to go along with my lessons.
I'm getting to the point where I'm doing things that are complex enough that I'm convinced I'm learning things incorrectly - or at least inefficiently.
Do you guys struggle with this? It feels pretty typical of my learning experiences, but I've never really asked about it before. Maybe I'm learning things wrong.
If anyone wants to take a look at my project, I've got it on itch, here. I love feedback.
Just keep in mind that it's a WIP and that I've only been coding since February 8.
Thank you!
- Games for blind gamers game jam 3 starting next month!
https://itch.io/jam/games-for-blind-gamers-3
This is the third one, and you can check out the previous one here! https://itch.io/jam/games-for-blind-gamers-2
We had 30 entries last year and are hoping to have even more wonderful entries this year! If you have any questions feel free to ask, or join the discord! https://discord.com/invite/Zd6B7vYBDx
- Made a horror game with randomly changing room layouts for a 4 day game jam!
Video
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- Acrobatic Gun Fu!www.youtube.com - YouTube
Auf YouTube findest du die angesagtesten Videos und Tracks. Außerdem kannst du eigene Inhalte hochladen und mit Freunden oder gleich der ganzen Welt teilen.
I hope you guys don't mind me sharing a short video from my game, NO RELOADING: Survival Trials!
If you like what you see, do consider wishlisting and following on Steam! https://store.steampowered.com/app/1769060?utm_source=acrobaticGunFuLemmy