100% this. AC PvP would be awful for a new player using the limited early game parts/weapons. Think MMO level 50 vs level 5.
Yes an argument can be made to still allow it so people can fight their friends early... but a lot of people would just go straight into it and just be turned off to it altogether.
This is the advice I always give people. You have to have some small goal in mind. Learn the basics of the language how to get started and then just start programming. When you run into a problem, Google it. As you work through the problems, you'll learn how to handle them going forward (for the most part).
I'm not alone! Been a dev for almost 10 years and every time I declare and initialize a dictionary I either have to Google it or stare at it for a minute to realize what I'm doing wrong 😂 I blame JSON.
Didn't live up to your unrealistic expectations. It's an action game with multiplayer based around mechs.
For this type of game the industry evolved to shoving loot crates, skins, and battle passes down our throats, not a "great story". This game has none of that. Which I'm sure most people are happy about.
The "story" in Armored Core exists to give you a reason to play their mech action game. Mech action being the focal point. It gives you a reason to play the game, get used to the controls, and then maybe play some multiplayer.
I went into this with some light curiosity and now I want to build a game using godot. The way he explains everything is very clear and concise. Very good tutorials.
Side note: I never realized it was pronounced 'guh-doh'. My uncultured mind thought it was go-dot'.
Just using that outright probably won't work. What I would do is load up the default Ender 6 profile that Cura has, and then adjust settings based on mine. For instance. You went from a bowden extruder to a direct drive. So you can probably copy my retraction settings as a baseline and adjust from there. You need far less retraction on direct drive extruders (i.e. 0.2mm-1mm for direct drive vs 5mm-8mm for bowden).
I would also look up CHEP and Teaching Tech on youtube. They have great videos on bed leveling and everything else related to 3d printing.
Yeah 3D printers are fussier than I expected. Especially when printing anything involving supports and more specifically... small areas that need supports. I print a lot of stuff for D&D and have just started cutting things up into pieces with blender to print easier, then glue it together
I will say. My first thought was obviously to ask what printer you have, to see if I could send you my profile for you to compare (depending on the slicer you use). Then my second was to ask if you're having issues and if so, what the issues are.
Only because sometimes a seemingly large issue could be a very small fix.
When I first started, I got it working great and then out of no where nothing would stick to the bed. I spent more time than I'd like to admit messing with settings only to realize it was the oils on my hands causing adhesion issues. Some 99% IPA fixed all my issues real quick haha.
What printer? If you have a glass bed, glue stick like the other guy said.. if you have a textured pei sheet, clean the sheet with 99% isopropyl alcohol.
Actually any time you touch the bed with your hands, no matter if it's glass or pei, clean it with 99% isopropyl alcohol. The oils on your hands are the enemy of good bed adhesion.
Commenting to save for later, thanks!