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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
18
Comments
442
Joined
2 yr. ago

  • Being a player teaches whats fun for a player, or shitty.

    Like skipping your turn because you did 2 lines of banter with another player in character.

    Or describing everything, always, even if its not a necessity, stopping your players from inputing.

    And knowing when to say yes and when to say no, but as the target of it.

  • So Im right then ? It can be a starting point, but you cannot follow a story closely without intense railroading or insane luck.

    But I agree. You can adapt a UNIVERSE with characters and places and even events if possible.

    But then thats not new. We DMs have been stealing ideas left and right for generations for our own stories. Sticking to one universe is another way to do it.

    But it would feel... forced for me. Like if you met Aragorn. The players know what he should be doing, so does he forget this and stick to the uneased players not happy to stear that part of the story, or does he only do a cheap cameo ? Thats assuming they know the story, which might be a no too since the movie is like 20 years old now.

  • Yup. Never noticed the article, only saw the single line he bothered to post on this website.

    But please, if it's only 3 steps, tell me then. Should be easy. How do I take Lord of the rings and make a campaign out of it while following it to a certain extend ? Because I doubt it's possible without intense railroading OR insane luck.