Weekly Incremental Check-in
kopi-pasted @ kopi-pasted @incremental.social Posts 11Comments 31Joined 2 yr. ago

This week, I decided to revisit some games I've played in the past but put on hold. There seems to be a drought of new quality incrementals at the moment.
I loaded up my Trimps save after half a year. There seems to be a lot to explore in this game, but damn does it feel tedious. I quickly remembered why I left it for so long. Web, Steam
Unnamed Space Idle is another game I'm playing. I play this one more frequently than Trimps. I don't have much else to say to say about it other than I like it. Itch.io, Steam
Cardboard convinced me to play FairGame again, this time with more interaction with the community. I definitely feel better about this game now than last time. Please don't reduce me, I'm not the dev I swear. Web
Everyone seems to like Super Turtle Idle, so I'm playing it. I don't get the appeal, and I'm playing it in the hopes that it'll click eventually. Web
Still playing Matter Dimensions - currently at the early parts of the Atomic prestige layer. It's a long ride.
I've been playing Matter Dimensions this week. It's a really tedious game, and yet I keep playing it for some reason. I feel weird playing it.
I've had a nice week as far as incrementals are concerned. I've enjoyed two new games released recently, which is a lot.
Emoji Recycling Center is a game I very much enjoy. The game is a bit slow, though there is a charm to the slowness. You can freely ignore its release date
I've also played this very short game with poop. This one has a story.
I've also unfortunately lost my progress in Pedro Pascal's Triangle of Prestige, and so I am starting the game from the beginning.
I've dropped Synergism, deleting my save as well as the many exported savefiles I've made over the course of my playthrough. It had become a daily chore for me, and I'm relieved I no longer feel compelled to check up on it every day. To new players, I'd recommend considering your first Singularity as the end of the game.
Regarding non-gaming stuff, I've started taking antidepressants to help with my anger issues. They seem to be working.
Duly noted.
Update: Started Digital Logic Design (The Game) because a single based somebody recommended it. I am now trying to figure out how to do whatever Digital Logic Design is instead of incrementing things. Fun! (I am legitimately having fun.)
I've mainly been playing Synergism this week. I've mainly been using the extra time during Holy Week school break to progress through the active parts of Singularities. I've gotten through 2 of them this week. Pretty fast, I'd say.
I'm also playing Download RAM Idle since people on galaxy.click seem to like it.
Other than those two, uhh... nothing! I'm not sure where the time went. Usually I'd say it went to incremental games, but as you can see I haven't been playing many of them lately.
835th playthrough?! You've managed to keep count of the amount of times you've played TPT?
My bad, was wondering why it was called "recon"... HACK GROW HACK WEAKEN? What on earth is this madness? Did... did you... did you do this on purpose?
Anyways, I think I'm going to write the essay despite no one asking.
The code is for an incremental RPG programming game called Bitburner, which uses a version of JavaScript that has some additional game-specific APIs and restrictions (the game originally ran in a web browser)
This code in particular is a (flawed) solution to the first problem the game throws at you, which is finding a way to hack as much in-game money as possible from in-game servers. (The problem is more complicated than it appears at first glance, and I'll try to elaborate if you ask.)
Urghh, now I must post before I leave...
Today I'm too lazy to include links. The games should be one search query away anyway.
I've mainly been playing Idle Elemental this past week. This game is grindy in a fun way. There's always this feeling of having something new to unlocked, and each new unlocked thing introduces new aspects to the previously unlocked things. There's a certain beauty to how these elements interact with each other. The one major thing I don't like about the game is that sometimes it feels like it's forcing me into situations that'll make me desire new elements instead of having said situations naturally arise out of the scaling. The biggest example of this is when new elements are suddenly introduced into the costs for upgrades. It's just a pet peeve of mine. By the way, the game is available on the web and Android. I recommend playing it on Android as the web version can lag considerably.
There's a new round in FairGame, and I'm participating in it. It's a very relaxed round. On web.
I've been checking in more on Gooboo. It has nice ideas though the pacing is a bit too idle for my taste. Web.
I'm also playing Unnamed Space Idle. Web + all major desktop platforms.
I really am feeling lazy today. I only wrote a long description for the first game. Anyways, it's kinda quiet here considering the amount of people who have joined. I see a lot of people here now.