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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)JO
Posts
2
Comments
28
Joined
2 yr. ago

  • Yes, I'm confused about why engines play so badly in endgames.

    If you start them off a piece down then that's presumably a theoretically lost position, but they don't just make random moves because it doesn't matter...

    What is it about the endgame that means that they suddenly start to favour the move that drags the game out the longest rather than the move that allows their opponent the biggest chance to screw up?

    And actually, they often don't even play the 'drag it out longest' move, they seem to just pick moves at random for no reason.

    And that means that I can often beat stockfish in positions which I have no idea how to win against someone who hasn't given up.

    Maia does seem to fix this. She plays well in the endgame.

    I wonder if it's possible to layer the two things, so that if standard stockfish sees that all moves are equivalent, it can hand off to maia to choose which one to play rather than rolling dice?

  • That's a nice app! Free and open source, and now a permanent addition to my phone. Thank you!

    I can't tell you whether it solves my problem because it won't let me set up a position where I know that standard stockfish runs away, but I played with it for half an hour and it doesn't show that behaviour in the games I played.

  • I personally like to use really really bright LED lights pointed straight into the eyes of oncoming traffic.

    Occasionally an oncoming car will take a swipe, or a cyclist will stop and punch me, but it's well worth it for the widespread misery I can effortlessly cause.

    It also makes it quite hard to see anything that isn't in my 'cone of death', which is good in the same way that peril-sensitive sunglasses are!