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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FU
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2 yr. ago

  • Excellent points! I suspect OP wants to have the whole caravan in order to not make this a survival/resource management focused campaign so I'll offer a way to do so that would make sense since, as you describe, they shouldn't be bringing a huge trade caravan into the unknown: big old disaster. Some terrible, world changing thing happens and the only way to go is forward, into the now unknown region.

    I think letting them be a shot force works just fine but if OP has some crafting or job based thing baked in an act of God could let them keep that and verisimilitude.

  • I use onenote for almost all my campaign notes. I've used world anvil as well. It's really slick but a bit more work to create and keep updated.

    I wish 5e had a good adventure setup sheet. Something like Monster of the Week has for their mysteries would be really useful.