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Posts
44
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116
Joined
2 yr. ago

  • Everyone's situation will be different of course, but here is mine.

    I have a long-standing gaming group with 2 buddies from high school and have been playing with them since the 90's. The 3 of us are the core of the group. Over the years, other players have come and gone. For those players, we invited them to our regular group after first playing with them in one shots or short campaigns ran for new players or similar. If we have a seat open (our group is usually 6-7 including whoever is GM), we will invite them if they are good people. In the 30 years we've been playing together, we've never had a problem. The only reason people tend to fall out of the group has been people moving or having kids.

  • The larger Lemmy world terrifies me. It's like a technological eldritch horror that I have somehow survived entering it's domain.

  • Is there a reason you suggest only making things up as a last resort? Is that advice aimed at new gm's or is it your standard advice? Aside from that, I think your advice is mostly very solid. You should be proud of these guides!

  • Thanks for the clarification! Yes, this is very solid work. Excellent job.

  • This looks great! What are the clock things at the bottom?

  • Could you make the bases modular with different color choices? For example, snapping a yellow base on player characters and blue for monsters etc? I was thinking about how nice that would be a couple weeks ago. My players like to know when a monster is bloodied (half hit points) and we mark that by putting a red baby poker chip underneath the token. It's kind of annoying to move them around but would be easy if it was a modular base you could set on there or whatever. Just a thought.

  • If it moves, breathes, or bites, it's a creature.

  • Objects that convey cover or height would be what I would like. Assuming they are made to a 1" grid scale, I think that would be most useful to support immersion during combat. Boxes and barrels always seem to come up. Also, a chest, wagon, sarcophagus/coffin, stone table, and a generic macgiffin (however you choose to represent it) would be the most useful at my table.

  • I am a real, semi-functional human.

  • I have been dipping my toe in here since I heard about the blog roll on Mike Shea's podcast. It's like my morning RPG newspaper and I like that.

  • Mike Shea @slyflourish has had a lot of good things to say about it. Based on that, I bought it to give it a try. The price is right for sure.

    Edit: I guess I don't know how to @mention

  • I only get the thumbnail picture when I click the link but, I'm going to take a wild guess and say whatever they're talking about isn't even close to my worst fears.

  • These are pretty cool and compact! Can you talk more about the process to make them?

  • Thanks for the clarification -- that makes more sense. It's interesting that your players police themselves on that. You must have a very respectful group!

  • I'm confused. Do you normally try to keep your players from talking and metagaming between sessions?

  • If you want to model it after an existing item with mechanics, you could create an undead version of the Orb of Dragonkind from Dragonlance. Here is it's Call Dragons ability:

    While you control the orb, you can use an action to cause the artifact to issue a telepathic call that extends in all directions for 40 miles. Evil dragons in range feel compelled to come to the orb as soon as possible by the most direct route. Dragon deities such as Tiamat are unaffected by this call. Dragons drawn to the orb might be hostile toward you for compelling them against their will. Once you have used this property, it can't be used again for 1 hour.

    Source: https://roll20.net/compendium/dnd5e/Orb%20of%20Dragonkind#content