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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FE
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2 yr. ago

  • Fair enough. This is indeed my first Armored Core experience and I expected an uphill struggle coming in on iteration 6 of the series, but clearly I wasn't prepared for this :P

    I'll get there eventually. Just need to keep ramming my head against it until something clicks

  • It's not like their complaints are entirely without merit though. I expected difficulty with a From Software game but usually there is an on-ramp to the difficulty.

    In AC6 that's completely missing. You're given four trivial fights with almost no tutorialization before being put against a boss that expects you to know about the (yet unexplained) stagger bar and also expects you to use your sword against the helicopter which is somewhat unintuitive, especially since you've only been told to use the sword once and it was against enemies with a shield which reinforces the idea that sword beats shield, and the helicopter has no shield.

  • Conversely, not every aspect of society needs to be monetized and capitalized.

    There existed a time when players made guides because they were passionate about the game, not because they were trying to hit engagement metrics or ad revenue breakpoints. The website GameFAQs, for example, holds thousands of user created guides, and many of them are extremely high quality.

    Obviously this is not to say that we should expect all creators to work for free, especially if they're trying to make a career of it, but there's decades of precedent for passion-driven user created content and I don't think it's right to label it as entitlement when talking about the loss of those elements in a shift towards icy veins/maxroll paid guides.