I think it's a problem just because of changing expectations for the game. If you're playing modern D&D, where combat is supposed to be balanced, character death is rare, everyone levels at roughly the same rate, yeah, it sucks to be an early level wizard or a late level fighter who can't keep up with the rest of the party. I get why the trend has been to try to balance them, even if it's a bit wonky. I get it, it's hard to do.
But if you're playing it in more old-school way, where it's more gamey, it makes a LOT more sense. Combat isn't necessarily balanced, character death is more on the table, you're more likely to have a rotating cast, and parties can have different levels between the members. So the late-game magic-user is the reward for playing the class that's weaker earlier on, and the fighter is great for jumping into the action.
It's kind of funny how the enshittification of YouTube (and Google searches) is so bad, and so widely recognized, that YouTube giving the results you asked for—IF you're having a medical emergency—is considered newsworthy.
A big part of the confusion comes from the fact that different people will use these terms differently.
In a capitalist framework, there's private property and public property. Either an individual (or or specific group) own something, anything, or it's owned by the government.
In a socialist framework, private property is distinguished from personal property. Personal property is your stuff that you use for yourself. Your coat, your car, your TV, etc. Private property is the means of production, or capital—things that increase a worker's ability to do useful work. Think factories or companies, where ownership in and of itself, regardless of labor, would make the owner money. Socialists think that kind of private property shouldn't exist, because it means wealthy people can just own stuff for a living, profiting off of the people who do the work.
Housing can go either way. Owning a home for yourself and your family would be far closer to personal property, while owning an apartment building to collect rent would be far closer to private property.
Socialism, for the most part and historically, is an umbrella term describing social rather than private ownership. That would include anarchism, which largely synonymous with "libertarian socialism." Lenin, on the other hand, used it to more specifically refer to an intermediate stage between capitalism in communism, so you might see people using that more narrow definition to exclude anarchists, democratic socialists, etc.
Honestly, that's one of my biggest gripes: so many character abilities are just "turn this part of the game off." Something like Goodberry completely obviates the need to worry about food, and darkvision leads to annoying assymetry, and incentivizes the GM to just gloss over it, or hand the one player who doesn't get it from their race or class some magic goggles and be done with it.
If you don't want to play worrying about light sources or food, you can just do that. If you want to track those things, you can make it fun. But 5e's approach is kind of neither. It's there, but it sucks, so it doesn't matter. Bleh.
IIRC, that might be because their quality & reputation took a dip for a while. They were, after all, a Sears brand, and Sears got run into the ground by some blood-sucking leadership.
That said, they used to have a great reputation, and were sold to Black & Decker in 2017, who seem to be handling the line up much, much better.
My potentially controversial take is that metagaming is neither good nor bad. A metagaming problem is really just some other problem that rears its head through metagaming.
You can metagame and be a good player. It's like doing improv with dramatic irony. If you're prioritizing the gameplay and everyone's enjoyment, it's a useful tool.
If you're using it for the personal advantage of your character, though... that can also be fine. Some old-school games, especially dungeon crawls, are like strategy games testing the players as well as their characters.
It's when there's a disconnect between how people are playing the game that you get problems. If someone wants to play a strategy game while others want to play improv, and they're not thinking about what kind of approach is appropriate and when, that you get issues.
See, they didn't even play their shitty little game correctly. You don't say the Democrats were the party of the Confederacy. You say the Democrats were the party of slavery. And then you ignore the connection between the Confederacy and Slavery. Then hope no one brings up the Southern Strategy and the obvious realignment.
Obviously it falls apart if you think about it for even a second, but it's not designed to convince anyone. It's designed to sound good to people who won't think about it for even a second, and annoy the people who would.
I don't know, I'm starting to get the sneaking suspicion that "good" and "profitable" aren't synonyms. It's almost as if there is often a financial incentive to make things worse...
Yeah, that's what I was wondering. Most of the criticisms of high-level play come from 5e players, which is fair, since it's pretty much not supported. But I also remember the high-level books from my 3e days!
I haven't had personal experience with it, but I know BECMI D&D supported it. I think the lower tiers (Basic and Expert) are more popular than the latter (Companion, Master, Immortal), but still.
Yeah. I also thought that the tunnels were too small for a subway (because one of The Boring Company's "innovations" is to drive costs down by digging smaller, shittier, and more dangerous tunnels using existing technology). However, there are subways in London that have even slightly smaller tunnels. You could absolutely lay down some tracks in there and have a functional subway. Giving it to Tesla to run a taxi lane for who knows how long was just a choice.
Also, from what I found out, the Loop is going to continue to fuck over the residents, because the expansions are going to have WAY higher fares. I think right now, the Loop is $4.50 for a day pass. As a point of comparison, a New York subway ticket is $2.90, so one round trip would be more expensive than a day pass. That makes the Loop sound great! ...until you realize the prices are kept artificially low to make it seem that way. Future plans for Loop service would cost upwards of $12 a ride outside of the convention center and resorts.
Also, as an aside, something I don't think gets brought up enough is that the Loop proves that Tesla's self-driving cars are a scam. Even on a close course, indoors, built to whatever specs Tesla could possibly want, the cars need human drivers.
Which edition are you playing? From what I can find, the Epic Level Handbook was 3e.
For people playing 5e, yeah, the game just breaks down around level 13-15. One of the funny things is that WotC has clearly recognized this is a problem, because they've implemented a solution... which is to just not publish high-level material. They just gave up on it.
I have to admit I was kind of impressed seeing the way two scams worked together: the Hyperloop, and the Loop. People genuinely thought they were related projects because of the name and, I guess, the tunnels. So the Hyperloop made the Loop sound more exciting than it really was, and the Loop made it seem like there was progress towards the Hyperloop.
Of course, in reality, the Loop is just a shitty cab tunnel designed to financially and physically block local mass transit projects, while the Hyperloop is just bullshit vaporware designed to financially and politically block intercity mass transit projects.
My favorite version of this is when they try to lie about what he "meant," only to then tell on themselves by saying something that's still awful.
Like with the recent "poisoning the blood" quote. I saw several people say he didn't mean ALL immigrants. Okay? That's still some racist shit. It's not even lying about crime anymore, it's straight-up eugenic garbage.
Hold on, a brioche bun can totally work! Toast the bun, put a little mayo on it, put the veggies on the bottom (at least the lettuce), and a regular-sized burger will hold up just fine.
Not saying it can't go wrong, especially in a place that just wants the decor and the food to look good on Instagram even if it's disappointing when you bite into it. But for burgers I've made, a brioche bun can be a nice option. :P
Yeah, it's definitely in the same wheelhouse as modern D&D, so if you like that general experience but want to try something new, it's worth checking out. It's my pick when I want high adventure, superheroic fantasy, with engaging set piece encounters, which is the vibe both games are going for.
@machinaeZERO@lemm.ee is also right on the money. There's going to be a revision coming up, but the old stuff is still compatible and in Humble Bundle right now. (Pathfinder does that periodically, and they're pretty sweet deals!) One more thing is that all the rules are free, legitimately. There's a wiki called The Archives of Nethys, which has ALL the rules content from ALL the books. Paizo allows it, and explicitly gave the site the green light to do that. The books are still nice to have, and you still need them if you want adventures or lore, but you never have to buy a book just to get some rules in it, like a class or feat or whatever.
Exactly. It's just goosing the numbers. The company made this much in profit, and the cost-cutting from firing people will save money immediately, so it looks great... on paper... for a little while. It doesn't matter if the company is gutted, because the CEO and most of the investors will dip before things get too bad, and go onto the next thing. The employees will suffer and the customers will be upset, but CEOs don't answer to them, they answer to shareholders, and shareholders just want the line to go up this quarter.
A tale as old as time: the linear warrior, quadratic wizard. (TVTropes warning.)
I think it's a problem just because of changing expectations for the game. If you're playing modern D&D, where combat is supposed to be balanced, character death is rare, everyone levels at roughly the same rate, yeah, it sucks to be an early level wizard or a late level fighter who can't keep up with the rest of the party. I get why the trend has been to try to balance them, even if it's a bit wonky. I get it, it's hard to do.
But if you're playing it in more old-school way, where it's more gamey, it makes a LOT more sense. Combat isn't necessarily balanced, character death is more on the table, you're more likely to have a rotating cast, and parties can have different levels between the members. So the late-game magic-user is the reward for playing the class that's weaker earlier on, and the fighter is great for jumping into the action.