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Joined
2 yr. ago

  • I have three games running at the moment. I'll post them in order of how novel they are.

    Blades in the Dark (BitD)

    I run this when there aren't enough people put together for my primary game. I like it, but I think the default setting suffers from Warhammer40k grimdark blandness. There should be more in the book that talks about how to pepper in beautiful moments, and things that the players want to protect and strive for.

    Then again, BitD assumes that players want to dispose of their characters, and have them become traumatized in a way that I feel is a poor representation of mental health, but an accurate depiction of toxic genre tropes.

    Pathfinder 2nd Edition (PF2e)

    PF2e is a smaller game I play with only a few dedicated players. I find that players that do not want to spend a lot of time creating characters and learning the intricacies of the system do not retain interest. Those are absolutely the cost of entry for players. I also find the game is at times slightly easier, but for the most part as difficult to run as 5e, and that most people who say that PF2e fixes everything that D&D5e does poorly was attempting to play 5e like 3.5e, instead of leaning into Rulings-not-rules. Of course the DMG doesn't exactly lay out the Rulings-Not-Rules attitude clearly...

    Dungeons and Dragons 5th Edition (D&D5e)

    This is the game that has been going on for over a decade, porting in from 4th edition.

    My most recently started campaign is a fully homebrewed world, based around a rewrite of elven history that puts the axis between high, drow, and wood elves into a spectrum of spiritualism and materialism, with high elves wanting to ascend above the physical world, Drow wanting to help the mortal races (and get mad rich yo), and Wood Elves shooting the moon on the material world and finding spiritualism in nature.

    As systems go, I think it is the easiest game for players to pick up and participate in, and that is asks as little of players as possible. It also is not the easiest system for new DMs to get a handle of, although I am hopeful that OneD&D will be fixing most of those issues with a rewrite of the DMG and the various fixes that I think will be making CR a much more useful tool.

  • I can't really think of a single RPG that I play, that works optimally with more than 4 people. Each one explicitly calls out that the suggested party size is 3-4, including Blades in the Dark, PF2e, and D&D5e. This may be something where everyone options is kind of bad.

  • Something that Brenna Lee Mulligan does during Death Saving throws rounds, is that he gives players the opportunity to magical & spiritual characters to have a small spirit-journey during their turn, making full skill checks and the like to learn VERY IMPORTANT INFORMATION that has earth-shattering consequences, sometimes to the fight the players are currently in.

    RAW, he should just be asking Kristen Applebee's character to make a death saving throw. But instead they get to journey to heaven to meet with god, only to find that the dead Archmage principal of the school has cold-clocked god and is currently held up in the big guy's main office, awaiting a return to the Material plane with a free time-stop to grant to the players to help them finish off the big-bad.

    Another thing I noticed he does, is that when he wants to get quieter players into the game, thinking they should have an opportunity to spotlight themselves in a scene, is that he will say 'your character sees this. What would you like to do, or what does your character think about this?' This allows a player to explore their character, making a decision that immerses them into the scene, but doesn't force them to perform an action if they don't want to.

  • There's an app?

    I found some 3rd pary app for Lemmy called Jerboa. It was the first result in the android app store. What's the official app?