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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)KH
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2 yr. ago

  • I've read quite a few anecdotes and quotes about Gygax's misogyny before but I agree with you, I don't think there is nearly enough information I these gods to extrapolate that it' embodies all powerful masculine forces as good and all feminine as evil, especially as the article mentions how this perpetuates pre-existing coomo themes in story and myth. Everything we know about Gygax would say he'd lift from myths with sexist themes without adjusting that, rather than add them with intention.

    Do do think there is myriad evidence that Gygax believed femininity to be inherently inferior, but that's different from evil. It's still stupid and worth highlighting but by excessively demonising him to the point of nearly making things up, it's just fuel for people to dismiss the valid points.

  • I am pretty sure I'd love tears of the kingdom, I just don't have a switch.vi played breath of the wild on a friend's Wii U years ago while living with him, then tried to replay it with an emulator a while later but encountered a few big bugs.

    My hope is to just wait 5 years and play a stable emulation of Tears of the Kingdom, or maybe by then I'll be able to pick that and the console up quick.

  • I have a specific opinion about the older mario games; they expected a much more narrow game literacy than new games do, so the people who played them already had a little bit of transferable ability from other games. Nowadays, not just are precise skills less required because the games are designed to be easier, but the player base is starting the games with less skill due to their previous game being totally different.

  • I really enjoyed Breath of the Wild although I haven't tried Tears for the Kingdom. It really suited me but it's lack of direction is how I play every open world game anyway. I actually can't go back to other AAA open world games without getting irritated by how hand holding and limiting they are of their own medium, but it wasn't just breath of the wild that made me realise that.

  • I once lived and worked in a small store in rural Australia. When I left the job, I threw my box cutter in my backpack at the end of my shift without thinking.

    They flew me back to the nearest city when I left, then from there I flew to Bali and back, then eventually I flew home. Every time I flew. I used that backpack as my carry on luggage. It was found when I landed after that final flight. I'd totally forgotten it was in there, and it had been scanned for all of those flights.

  • Truth

    Jump
  • I think the only app I use that plays audio alongside others is my Lemmy client, and I absolutely prefer it. If I've got some music on in the background, I can still listen to some random video I stumble across here, and I really prefer that.

  • I'm born in 98' so I'm right down the middle but generally classed as the last of the millennials.

    I feel a lot closer to zoomers, but where I'm from, I think the people who have fast-tracked adulthood with kids and mortgages are textbook millennials where as layabouts like myself share a lot more spaces with young adult zoomers.

    I'm already needing to remind myself that some of the deepest internet brainrot like skibidi toilet is not a new phrase but a meme of the hour started by generation alpha and then carried by confused millennials.

  • Subnautica is the perfect mesh of several things that work fantastically. It is a good survival game but with it's upgrade and discovery based exploration limitations, it's closer to a metroidvania than it is to Minecraft. The thing it does so well is sneak this past you, it's a mystery driven metroidvania where the downtime is a resource gathering, based building game.

    The closest game I can think of of that tried the same mystery metroidvania approach is The Forest, but this feels like one of the many many games from the post Minecraft and DayZ boom that has a certain scrappiness to it that somehow Subnautica absolutely sidesteps, and it's all from just being a really well made game. The vibrant and often tranquil art style that lends itself to awe inspiring locations, and the level design and overall plot support eachother so well.

    That said, I'm not in love with the amount of resources. A 4*8 gridded inventory puts me off a game from a worry of it to getting too grindy, and subnautica is a "I need to build another storeroom" kind of game. With a full survival game like Minecraft, which is endless and about exploration and progress alone, I know my storage will be unweildy and I can forgive it, but I'd have appreciated Subnautica finding a way to require less mindless resource hunting / busywork unless itnwas optional base cosmetics or the like.

  • My big three are Outer Wilds which at this point barely needs mentioning, Disco Elysium which seems to be getting more famous by the day, and Hollow Knight.

    Outer wilds is an exploration game, and if the other comments haven't been clear, that's all I'm saying.

    Disco Elysium is an unbelievably dense police procedural set in a unique setting, it can also be fantastic to explore without hearing much beforehand but unlike outer wilds, you don't really need to beat yourself up for looking up the occasional piece of lore.

    Hollow Knight is a souls-like metroidvania, so it's ticking the Sekiro / Dark Souls box well.

    I got about 90% through the game with only a rough understanding of the lore before ending up watching video essays about it and I was absolutely blown away. I don't think the lore is overly difficult to find, and isn't that complicated, but like FromSoft's games, it's not always delivered in a way that you naturally pick it up.

    I play a lot of games with the "media literacy" part of my brain firmly switched off, because often games handhold you through the storytelling. With Disco Elysium, you know from the getgo that it's a pay attention kind of game, but Hollow Knight, it sort of feels like a storyless flash game, and sometimes key lore is delivered in a beautiful set piece or creature design, so I only realised I should have been paying attention when it was too late to catch up.

    I got no less enjoyment from it by catching up on the lore later though, these three games are absolutely my top three.

    My final bonus suggestion is to bash out all the supergiant games in order, Bastion, Transistor, Pyre and Hades all hit the marks for me to sometimes just stop in awe and let myself get chills, although less tban the three above. I also think Pyre is one of the most overlooked games of all time.

  • The game is least forgiving in the first few days, after that, it really opens out into people remembering the choices you've made in the game. Even if you've still been making bad choices, it's pretty fun from there.

  • I honestly don't think Lemmy will function well without a way for identical communities across different instances could subscribe to eachother, allowing a single feed of information. This would stop the instances splitting the userbase.

    Early Reddit had a subreddit for everything, but most were dormant. However as soon as you posted on it, enough people had it on their front page that you'd get a response. I think Lemmy feels very similar to how Reddit did 10 years ago, except many of the dead communities are totally dead.

  • I once read a pretty good write up somewhere on Reddit with proof that they were getting reasonably large financial support from the daughter of an oil baron, and it's unclear if she supports the left or right.

    On the other hand, a friend of a friend was arrested at a just stop oil rally in Manchester, UK a few months back, and I know him well enough to absolutely believe he thought he was doing what was best for the world, although I'm unsure if he'd deface anything.

  • I agree completely that it's inconsequential, one issue with the arguement about creative characters is that people often blend being unique with being compelling. A compelling character is where it's inconsequential what choices you make.

    That said, I think players who aren't aware of the tropes PC's often fall into may end up playing "the straight man" to the group, who is comparatively very plain. Players who have played for longer may feel that this is similar to PCs they've seen before. But even then, it doesn't really matter as this PC trope shines in contrast to the rest of the party and that rarely changes.

    Unrelated but I wanna say how proud I was of my Baldurs Gate3 character. I felt that your TAV in that game was quite plain and generic no matter what you chose, so played as a human fighter called John Baldurgate who was the most generic character possible and had a blast.

  • Yeah I don't like Microsoft but like Office, I just run offline pirated version of their main programs. It's like how I avoid Google for 70% of options but absolutely love Google Maps and Google Translate.

  • One enormously clear thing at release was that a lot of content and mechanics were half ready. I recon there was a lot of work towards immersive audio before the initial release that's only finished now.

    Also companies that spend years fixing their broken games often receive a lot of praise for their diligence, maybe getting more commendation than if they'd just released a working game.

  • I definitely doubt the average comic author is pro billionaire. I think having an absurdly rich protagonist is just interesting for plot, not just does it easily justify the funding, but it easily generates a lot of plot hooks.

    Growing up, I absolutely loved Peter Parker as just being the average broke kid, but I was never excited by the plot that generated that was largely school drama or conversations in small apartments.

    On the other hand, there are plenty of cool things that Bruce Wayne gets to do. Sometimes he blends in with high society functions and you get an almost James Bond style investigation and sometimes you capture that Dracula style recluse skulking in his enormous manor, and both of those are very evocative even before you consider how it funds his heroics.

  • If I had a button that when pressed would kill the richest person in the world, I'd press it until I physically couldn't any more. Hopefully the remaining millionaires would have the sense to see what's happening and spread their wealth more evenly amongst people, and every now and again, I'd press the button a few more times just to keep things from reverting.

    Killing a billionaire does nothing but presenting the idea that being among the richest people would result in some regular, omnipotent death would do a lot.