What are some FOSS programs that you think are a far better user experience than their counterparts?
Prophet Zarquon @ FordPrefect @startrek.website Posts 0Comments 68Joined 2 yr. ago

What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
What are some FOSS programs that you think are a far better user experience than their counterparts?
Amazon To Start Running Ads In Prime Video Series and Movies, Will Launch Ad-Free Tier For Extra Fee
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Amazon To Start Running Ads In Prime Video Series and Movies, Will Launch Ad-Free Tier For Extra Fee
Amazon To Start Running Ads In Prime Video Series and Movies, Will Launch Ad-Free Tier For Extra Fee
Godot is not bad for 2D & 2.5D, & it's a lot better at true 3D than it used to be, but as far as speedy usability, I'd compare it to UnrealEd 2.1 in many ways.
I really think the main reason anyone uses Godot, is the licensing & cross-platform support.
If Unreal 5.1 would run at all on any of my machines, I couldn't even really begin to make any kind of objective comparison between it & Godot; it's like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.
Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal's interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal's workflows make Blender look like Maya.