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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)FE
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2 yr. ago

  • Meanwhile, Tristaniopsis is a synonym for Santorum, and I've never been able to credit anyone who goes by that moniker with any amount of respect.

    Do you know how derogatory words work? You're perpetuating the thing you disrespect with your own comment.

  • I've found that the least inspiring behaviors of players, from my perspective as a DM, are when they hack and slash in combat. Whether it's built into the system, or you brew it on, giving players free skill checks alongside (rather than instead of) their normal combat turns can make things significantly more engaging and rewarding (for both them and the DM).

  • This is really flavorful and fun--I really like stacking features onto skills, and this does this with reckless abandon!

    How are you making the Greatsword eligible for Precise Strike, given its lack of Agile or Finesse traits? Am I missing an interaction, or are you opting to forgo both the Precise Strike damage and the Confident Finisher?

  • In 5e: Simon the Devious and the Leather Skins (from What We Do In The Shadows) as a Dhampir Hexblade Warlock with Pact of the Chain.

    Between the chain familiar (Count Rapula), a zombie from Undying Servitude (Ken the Accountant), Summon Undead (Blagvlad the Exsanguinator, or Desdemona the Shrieker, or Impussa) and an Accursed Specter (Carol), you have a 4-person posse by level 6. It grows situationally or permanently when you gain access to Danse Macabre, Create Undead, and Finger of Death.

    Mechanically, you're done by 13, and can either finish off with Bard (probably Whispers) or Paladin (Oathbreaker). Either way, take Inspiring Leader once you've maxed Cha, and then go get yourself that cursed witch's hat!

  • If dropping a database scares you, you are either unaware of the disaster recovery process, or there isn't one. Edumacate yourself, or the org, as appropriate, so as to increase your confidence when dropping databases.

  • Post office too. Really any government office where the public is allowed inside.

    Underpaid workers trying to explain bureaucratic minutiae (for which they are not responsible) every single day to people who are not versed in that minutiae, do not want to learn it, cannot learn it, and are preemptively frustrated that they have to have this interaction in the first place. There is no winning--mental health isn't cheap, do the workers' resilience only lasts for so many years/months/days before they default to hating the clients, and the clients don't trust publicly available instructions, thus dooming themselves to the shitty interactions.

    The only way to fix this is to take both people out of the equation--preprocess everything that might need to happen for everyone, to the point of turning every transaction into a single trasaction. That requires for every city, county, state, national, international agency to federate, so that you never have to file multiple documents to do a thing.

  • I had been considering Gnome, for Energized Font, with Toughness, which may be the play alongside scrolls of Mage Armor, thanks for the suggestion. I had hoped to find an alternative Conscious Mind to leverage with Parallel Breakthrough, but Amped Shield and Mirror Image do seem to be better-suited for melee than any of the other Conscious Minds' cantrip-and-spell combos, at least so far as level 6 play goes.

  • This is just terrible.

    I could maybe see a reason to stack multiple spellcasting classes, e.g. Sorc 1 (Con saves, spell slots, Subclass feature, Silvery Barbs) -> Order Cleric 1 (Heavy Armor, Voice of Authority, more spell slots) -> Wizard 1 (Rituals, more spell slots) -> Warlock 1 (Subclass feature, short rest pact slot, Armor of Agathys) -> Bard 1 (more spell slots) -> Druid 1 (more spell slots) -> Artificer 1 (more spell slots). That gets you to be a 6th level spellcaster and 1st level warlock in terms of spell slots, which you spend on things like Healing Word, Bless, Silvery Barbs, etc to proc Voice of Authority. Out of combat you cast a bunch of 1st level rituals and pretty much all the cantrips. Go with a +4 race that nets you 25ft move speed in heavy armor (Fleet of Foot Wood Half Elf or Mountain Dwarf), upcast Armor of Agathys to 3rd level, and go wade into melee, being obnoxious and begging to get hit.

    Make sure you die before you hit level 8, b/c the martial classes offer you nothing with only 1 level each. If you do somehow survive and have to take them anyway, go for Rogue & Fighter first (Sneak attack and fighting style, probably Archery, to sometimes be able to hit with a ranged weapon), then Barb (big hit die, since you're committed to not dying), Ranger (Expertise), Paladin, and finally Monk (the saddest of all capstones).

  • Depends on how much you expect sunlight sensitivity. Pack Tactics doesn't interfere with action economy, so you retain full use of Cunning Action. This would probably be my choice for an Arcane Trickster, especially if your DM rules the +2/+1 treatment for it.

    However, MotM offers a sorc cantrip (Booming Blade), which makes it a lucrative choice on any non-AT rogue to combo with CA disengage, or better yet Mobile or Rakish Audacity. The AoE advantage seems good on paper, but it's only great if you're going to have a party heavy on attack rolls (EB, Scorching Ray, Fighter, Ranger, Monk, etc).

    All that said, races with sunlight sensitivity in a campaign will experience sunlight, which will feel pretty bad.

  • Goblin Genie Warlock X / Twilight Cleric 2, using Twilight Sanctuary to force dim light onto your target, thereby gaining advantage on your Shadowblade attacks. Take your first level of cleric early to get heavy armor proficiency, but save the 2nd level until after you have Shadowblade available. Genie adds a PB damage rider of your choice of type of damage--Dao may be an interesting play b/c you very much could play this as a Str-based warlock, and pick up Crusher (Str) to even out Str and combo with your allies' AoEs. Starting stats with point buy could be 15+2 10 14 9 13 13+1. Make sure to take Eldritch Mind as one of your invocations. Goblin affords you another PB damage rider for PB turns per day, to help make you feel a bit more like a rogue with your damage output.

    If you want to be ranged, you could throw-and-recreate your Shadowblade every turn, but that is IMO pretty inefficient and feels really bad if you miss. In melee range you could instead be hitting twice with a light Pact weapon, and then once with the Shadowblade with your BA. Handaxe, Scimitar, and Shortsword all have a d6 damage die, so are good candidates. If you decide to get Dual Weilder feat, this build would work really well with a versatile weapon (Battleaxe, Longsword, or Warhammer) so that if you don't have Shadowblade up for whatever reason, you are doing better damage with your pact weapon. You lose the +1 AC in that case though.