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I'm running two groups and I need help learning story building and session planning.

So I have two groups

  • Group 1 (ranger, druid, sorcerer, and barbarian)
  • Group 2 (bard, wizard, barbarian)

We started the first session as one big group instead of two and it was chaotic. Everyone was talking over eachother and wasn't listening in general so I approached group one and asked if they wanted to split from group 2. They said yes. So in the world they kidnapped an npc from group 2 to try and sale and ditches group 2. 2 was surprised at first but was happy in the end. Group 1 ended up going north ditching group 2 thinking they were going to be tracked. 2 ended up making an alliance with the king (everyone's level 1 so I'm also having pacing problems) and went on their way to hunt down 1. 1 ended up killing the npc apon nearly getting killed to a necromancer (I've improvised everything thus far) and ran. In the next session I made a dungeon for both 1 and 2 but 2 haven't got to do it yet because of scheduling issues. (Last session was 3 months ago) and 1 is getting impatient but don't want 2 rob 2 of an epic fight once they meet instead of making a new world. I ended up doing another session and a town got burnt down and a water supply poisoned. They ended up stopping the poison by freezing the river and escorting all of the poisoned ice out. In my sessions things go really fast. Any help or ideas?

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  • So if I understand the state of play the parties are in a land ruled by a king, there is a necromancer somewhere to the north of the kings location, and a dungeon. There’s a burnt out town with a now saved water source thanks to group 2.

    A few questions.

    • Will the two groups meet up in real life for the odd session where appropriate? Or are they now in essence playing in the same world but entirely separate games?
    • If the former is the dungeon a separate experience for the two groups or will they meet in the dungeon?
    • Did the necromancer kill the npc or did group 1 kill the npc?

    Assuming the necromancer killed the npc, and the two groups will meet in the dungeon, for a session together, I’d probably do the following:

    • have the necromancer be the ultimate boss of the dungeon. Too powerful for either group but powerful enough for both groups to tackle together.
    • Have the parties enter the dungeon as enemies but ultimately have to work together to defeat the necromancer. This could be aided by having a few rooms that are separate but with puzzles requiring both to work together to progress. The idea is to keep them from fighting before confronting the necromancer.
    • Have the king treat group 2 as expendables who are only given extremely dangerous jobs, for now. This should hopefully diminish the alliance initially allowing you to slowly build the npc relationship as the group is useful to the king.
    • At the end of the session have the groups go their own way then treat them as entirely separate stories. The idea of trying to schedule two different groups sounds exhausting.

    Bear in mind though the above only works if the players would have fun. That’s the aim of all of this.

    Also have a look through this website for some good tips on streamlining DM prep - https://slyflourish.com/choosing_the_right_steps.html

      • When they encounter eachother in game we'll do a session at the library so they can be able to do combat they want and they can join a call to talk.
      • 2 different dungeons in different parts of the world. Group 1 has completed their dungeon and group 2 hasn't gotten to the session yet
      • the players killed the npc not wanting the necromancer turn the npc in for the money. I like the idea for group 2. What I've figured is that group 1 likes money and 2 likes power. I'm just struggling with planning the sessions because they go by fast and I have a lack of experience creating them. Scheduling is going fine because we do it on Saturdays. And if someone can't make it I have them come up with a story excuse next session. With group 2 no one was able to make it that day which was fine. I'll look into the website
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