Dungeon World has a lot of playbooks, official and unofficial. What has your favorite one been to use, and what made it so great?
3 comments
Officially, the druid is my favorit. The versatility of their shapeshifting and how it is tied into a specific kind of place gives it such a nice flavour.
Unofficially, it is the Mixed Adventure hack for the wizard. It removes the spell lists and instead uses a school/sphere system. The player describes the effect they want to achieve with the spell, but the effect must fit within the school their character has learned.
I'm in a campaign where I play a cliche cleric. Human. Healing focus.
However, he got bitten by a vampire recently and is changing now. I'll use this daywalker playbook/hack and I'm excited.
Currently, the link does not work because reddit blackout...
Wizards, because the rituals can solve a lot of problems and provide many sidequests.
Officially, the druid is my favorit. The versatility of their shapeshifting and how it is tied into a specific kind of place gives it such a nice flavour.
Unofficially, it is the Mixed Adventure hack for the wizard. It removes the spell lists and instead uses a school/sphere system. The player describes the effect they want to achieve with the spell, but the effect must fit within the school their character has learned.