A deck created using the deck building website, Moxfield.
This is one of my first attempts to make a "precon" style deck with an obvious game plan and that especially that doesn't require prior knowledge to play.
I don't have nearly enough "play an additional land" effects but those are pretty price-gated anyway.
Hmm. I think it's a little unfocused, in the sense that there are a number of cards that don't really seem to fit the theme, and I'm not even entirely sure what the theme is.
Could you say a little more on what your goal is? I was thinking it was a very budget deck which would explain some of the choices, but then you're running a bunch of fetchlands, which is decidedly not a budget/precon thing to do.
Slogurk is an interesting Commander because it tells you that you want to do something (put lands into your graveyard) but doesn't really give you a way to win the game by doing that, so you have to figure that out yourself.
The standard way would be as a way to get more lands in a place where you can play them, so you want to run all the cards that let you play lands outta your graveyard, of which you only have a couple currently. If Ancient Greenwarden and Crucible of Worlds are over budget, there's still Conduit of Worlds, Perennial Behemoth, Splendid Reclamation. Then you run a bunch of Landfall creatures, which again you want more of.
The other way would be to lean into +1/+1 counters and try to win through Commander damage with some kinda Voltron strategy, but the deck doesn't really support that at the moment.
It's a good start, and you definitely have some good cards in there! I'm just not quite sure where you're aiming to go with it at the moment.
Ya there are definitely seemingly random cards in there. Some of that is the precon effect where there's definitely some minimum amount of synergy but also some big things that don't require the synergy engine to be going.
I had forgotten about Perennial Behemoth and Conduit of Worlds so I'll have to pick those up!
So I've given Slogurk a little more thought. As I said, it's interesting because there's not quite a clear way you're intended to win the game with it. Which is cool in a Commander sometimes.
Simic value engine Landfall is probably the strongest way to build the deck, I'll stand by that, but really if you're not taking advantage of Slogurk's abilities you would be better of just running Tatyova or Aesi instead.
Slogurk does two things, really: gets bigger when you do the thing, and can recur lands. For the first thing, it does have trample, so it probably is designed with intention to threaten your opponents' life total at some point. Hardened Scales and similar cards will make it get bigger faster so it's an effective threat. And there are a good number of cards that care about lands and +1/+1 counters, so that's a good way to bridge the themes.
With the recursion ability, I think it's usually better to just run ways to play the lands from your graveyard rather than putting them in the graveyard and taking them back out. But lands with a cycling or channel ability you might want to repeat would be good synergy. Though Boseiju is probably over budget.