How can I filter out or attenuate that creaky sound in Jabu Jabus Belly song from Ocarina of Time?
How can I filter out or attenuate that creaky sound in Jabu Jabus Belly song from Ocarina of Time?
I super badly want to have an extended version of it that has that creaking entirely removed but all the other sound relatively intact.
OoT has been heavily reverse engineered by fans over the years; personally, I'd go look at what's available from those efforts and try something like mod a ROM to zero out the audio sample rather than approach it from an music production perspective.
Thats way to low-level or involved for me haha. I program and stuff but I dont wanna reinvent the wheel in this instance. Maybe i'd be better off finding a cover or something.
Funny story, I wanted an asmr version of Brewsters Cafe in the museum from Animal Crossing New Horizons and i literally couldnt find one without the piano background music until i lucked out and found one that some sound genius has literally coughed up and its incredible. I dont know how the hell they did it but it was astounding
Like I know you could literally just mute the music from the video scene of the cafe and superimpose a different audio track over that and it may pass as the scene's native audio track but I feel like they actually dissolved the original audio somehow surgically enough to preserve the other ambient noise
Along a similar line of thought, someone's probably already dumped all the audio somewhere on the net...
I don't know that much about how audio worked on N64, but for SNES I remember that there was a separate program, basically, for the music that could be extracted and run independently from the game (usually stored as SPC files, once extracted, if my memory from ~20 years ago serves). N64 might have something similar?
I'd seriously go dig into what's already been reverse-engineered because people have completely dissected the game at this point.