I've got a smallish SSD for operating systems and a 4tb HDD for all my games installed. Think there's a tb or two of games. Not going to drop hundreds of dollars to upgrade.
A 1TB SSD is $60
gf had a 120gb nvme as c and a 1tb platter as d, no physical space for another drive
That's not even remotely what I said and I don't appreciate the insinuation.
SSDs have been very inexpensive for many years now. Enough that the power bill alone can offset the additional cost.
People who still have working HDDs I suppose. I only upgraded my drives to SSDs when they started dying, if they were still working fine I wouldn't have considered replacing them yet.
Ok but the updates are like 1GB-5GB on average meanwhile something like DBD always goes beyond 10GB in update size for me. That's crazy.
Not surprising for a UE4 game. Unreal engine's pak files are notorious for not playing nice with steam's update system, where making even really small changes to a game's data can cause huge portions of the file to change (and thus have to be redownloaded). Especially when using pak file compression, which most games use because it drastically reduces loading times
Who is running Helldivers on a HDD?
I've got a smallish SSD for operating systems and a 4tb HDD for all my games installed. Think there's a tb or two of games. Not going to drop hundreds of dollars to upgrade.
A 1TB SSD is $60
gf had a 120gb nvme as c and a 1tb platter as d, no physical space for another drive
@artyom I do, and I wish I had SSD instead haha
"Ew how can people be so poor"
That's not even remotely what I said and I don't appreciate the insinuation.
SSDs have been very inexpensive for many years now. Enough that the power bill alone can offset the additional cost.
People who still have working HDDs I suppose. I only upgraded my drives to SSDs when they started dying, if they were still working fine I wouldn't have considered replacing them yet.