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The devs of Dyson Sphere Program just updated their game's multithreading backend, and wrote two long blogposts about the details and testing, it's pretty nice to get a rare look behind the curtain.

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Dyson Sphere Program - Dev Log - The New Multithreading Framework - Steam News

cross-posted from: https://lemmy.dbzer0.com/post/54512585

cross-posted from: https://lemmy.dbzer0.com/post/54512198

There's a newer post as well that follows up on that first one from June. I'm not super technically versed in things like CPU scheduling but I really like that they shared these posts.

I haven't played DSP in about a year but these guys have definitely caught lighting in a bottle with this concept. If you've played this game, you know how crazy that feeling of finally being able to lift off and just... have the full expanse of outer space open in front of you is.

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