Seeking to increase the options and variety of implants available, we've
gone ahead and added 7 new implants for the battlefield. Check them out
below!
New Implants
Take a Walk
Your movement is not impeded when underwater. Weapon behavior is
unchanged. MAX units can equip.
Juggernaut
Melee attacks knock enemies away a short distance. MAX only.
Living on the Edge
When your health drops below 20% your accuracy increases by
5/7/10/12/15% for 5/5/7/10/12 seconds.
Rapid Response
While wielding a beneficial construction module your sprint speed is
increased by 7/10/13/15/15%. At max rank, the unequip times of
beneficial construction modules is reduced by 50%.
Air Drop
Upon exiting a vehicle Jump Jet recharge rate is increased by
7/7/7/7/10% for 5/7/8.5/10/12 seconds. 20 second cooldown after
triggering. Light Assault only.
Karma
Each time you revive an ally a charge is added to Karma. At
30/27/24/20/20 charges, your next death allows you to self-revive
once at 50/50/50/50/100% health. Redeploying or using an equipment
terminal will wipe your current progress. Combat Medic only.
Overcharge
While overshield is active your primary weapon's bullets will now
pierce through one infantry target before stopping at the cost of
30/25/20/15/15% of your overshield uptime. Heavy Assault only. At
max rank, this will also affect the bullets of secondary weapons.
UI Changes
Added ability to toggle off HUD Indicator Waypoints.
Added ability to toggle off HUD Indicator Nameplates.
Added terminal icons to deployment interface for construction bases.
Bug Fixes
Mining and depositing cortium will again provide experience.
Oshur meltdown alert should no longer be able to start while the
continent is locked.
NS-D Helios will correctly play its reload animation in first person
when switching to alternate fire mode with under 50 ammo in the
magazine.
Fix for intermittent flicker on certain shield shaders.
I see no reason someone should use this implant for running modules. If someone cares about speed it is better to use ambusher JJs + adrenaline pump.
As I understand, sprint speed does not stack from multiple sources anyways. You can't pair rapid response with other implants or adrenaline pump. You only receive the sprint speed bonus from the highest effect.
Juggernaut
Looks like this is could be a funny utility if it affects allies too.
Take a Walk
Absolute requirement for underwater combat. Which is going to make underwater combat even worse, imo.