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Update on my game about the Greek Olympian gods! New tilesets and art :0

Now the realms of each Anemoi use different unique tilesets which I think turned out really well! For Boreas, the north winter wind, it is cold and snowy (snow particles tbd) with warm lamps and glowing ice blocks. For Zephyrus and Notus, it is warm and grassy with colourful flowers and bushes that emanate light. The first level is the realm of Prometheus and has a nice red carpet and has a collection of books, chairs, and desks. Classroom-like as it is the tutorial level.

There are still a few things to do: I need to make the tileset for the Eurus level as well as more decorations for the tutorial level (esp. lights as it currently appears out of thin air)

I also need to make more levels using the Dionysus tileset, currently I only have one that is half-done.

here are some screenshots:

4 comments
  • Note that the parallax background still needs to be changed, right now it’s the same one as the Dionysus levels. I might have the dionysus one replaced too with a better one since it doesn’t look all that good, esp. on a bright screen

  • Looks great! Do you have a devlog on YouTube or similar?

  • update: I've made both a tileset and decorations for the Eurus level! It's very fluffy (and surprisingly hairy), but it's a bit two-faced: there's also a bunch of skulls of people Eurus didn't like very much.

    I've also added controller button icons (hooray!), so whenever you connect/disconnect a controller (and also on start), the button icon will change (keyboard if there is no controller connected and Xbox, Nintendo, or PS if there is). Pretty sure how I set it up it only looks for first-party controllers and defaults to Xbox layout for third party controllers (e.g. 8BitDo controllers) since it just looks for the words "xbox", "nintendo"/"switch", and "playstation"/"ps". I'll probably make a setting to allow manually setting controller layout.