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PixiEditor 2.0 - a FOSS Universal 2D Graphics Editor is here! | PixiEditor Blog

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PixiEditor 2.0 - a FOSS Universal 2D Graphics Editor is here! | PixiEditor Blog

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PixiEditor 2.0 – A FOSS universal 2D graphics editor

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PixiEditor 2.0 - a FOSS Universal 2D Graphics Editor is here

1 comments
  • I see some overlap with a new-ish project, Graphite.

    Tell me it has vector animation and web exports (a webGL player), and I'm interested. An easier 3D workflow for Low-poly vertex colors too, but that's only because I'm not so good with Blender.

    I am not sure how these sorts of projects can actually compete, especially if they're trying to do so many things. Though with nodes, I'd like to see integration with other FOSS stuff, especially if non-destructive can be set up:

    • Blender (geometry nodes, grease pencil, animations etc)
    • polygon export (.tscn scene or 2D mesh) to Godot (vertex color painter and internal polygons would be nice too)
    • SDF textures, models (standard mesh export is fine too if relatively uniform low mesh density works well)
    • (Godot again) export of mesh library directly rather than needing to import+export scene to save meshlib

    or, support/export to Wick Editor to achieve this.