Relic's taken a break from real-time strategy to make a turn-based hybrid of Advance Wars and cult classic Impossible Creatures—but it feels totally removed from the studio's legendary legacy
Relic's taken a break from real-time strategy to make a turn-based hybrid of Advance Wars and cult classic Impossible Creatures—but it feels totally removed from the studio's legendary legacy

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Relic's taken a break from real-time strategy to make a turn-based hybrid of Advance Wars and cult classic Impossible Creatures—but it feels totally removed from the studio's legendary legacy

It is probably because they tried Beyond All Reason and realized they couldn't compete.