Smoking avatars and online games: how big tobacco targets young people in the metaverse
Smoking avatars and online games: how big tobacco targets young people in the metaverse

Smoking avatars and online games: how big tobacco targets young people in the metaverse

Words don't mean anything anymore.
They're so desperate to make the real-life Snowcrash, Ready Player One, Matrix, they haven't even acknowledged how hard metaverse flopped, nor how there's no "smuggling" anything into a virtual "space". They can't stand the idea that what they really made was Worse Second Life 30 Years Later.
Apparently it mostly appeals to young children, or maybe people pretending to be young children.
The Meta prison purse®™
The things being smuggled are ideas. "beyond the reach of regulators," see? It's the advertisement nature of what's being done here.
Nothing is being 'smuggled'.
They are just advertising. Regular old advertising which should have the same rules applied as any other advertising.