If an iPad ran steamos and supported steam controller in some kind of wacky timeline it would clean up all the competition. This thing is like 400g for 13 inch oled m4 beast battery all day. The numbers squeezed into this thin sleek and light thing are pure insanity
That’s why it is so frustrating, the OS sucks for many things and is very limiting but admittedly what it can do it does solid. Gaming isn’t one of these things
Still very cool that it is even possible on arm chips in such slim devices. The future of handhelds might just be a lot slimmer an energy efficient if ARM really catches on.
Absolutely, I’m definitely not criticizing the devices, I have an iPad Pro and the thing is very impressive in terms of computing capability for such a thin and light device and especially considering its battery life.
My only gripe is with the restrictions on the OS. I’d love to be able to use Darwin on iPadOS the same way I do on Mac for local development tasks.
With Apple opening up restrictions so we can use things like https://apps.apple.com/us/app/utm-se-retro-pc-emulator/id1564628856 for emulating other OS’s it’s certainly a step in the right direction, but I do wish they would consider the other “pro” side of potential mobile computing users, one side is creative professionals (photo/video/audio/writing), but they don’t have that same support for the development side of the pro world.
Hell, I’d buy an 11 inch MacBook Pro or Air with an M series chip in a heartbeat, but it’d probably be easier if they just opened up the iPad to a local dev environment
True, but iPads don't have inbuilt controllers, and packing one would inherently make it less portable than a deck. I think if you're making a portable gaming system, your maximum screen size is sharply constrained by the form factor of the controller around it.
This device is basically a windows tablet with detatchable controllers. This will probably me more portable than if the controllers were always connected.