Fallout 76 Ghoul Experience Detailed by Bethesda
Fallout 76 Ghoul Experience Detailed by Bethesda

Fallout 76 Ghoul Experience Detailed by Bethesda

Playing as a Ghoul (with customizable design and even skin texture) is an endgame experience, as the related quest only starts at level 50. Ghouls will have 'dozens of alternate ways' to specialize their character, according to the developers.
To begin with, they are not only immune to radiation; it actually heals them. If your character is hurt, standing on top of some radioactive material will start healing them. Moreover, once fully healed, the excess radiation will build up into a new resource called Glow. Depending on how the player character is specialized, Glow can provide various effects. Ghouls can also utilize 32 exclusive perk cards on top of those already available for human characters, providing great variety when it comes to character progression.
In before the "People still play?" Yeah. 12,000 people on average. The game was released 6 years ago. There's been a hell of a lot of free updates since then.
We get it. You hate FO76/Bethesda/Todd Howard. Go touch grass.
Do they still focus on the whole CAMP thing? The game forcing me to make a base was a turn off
.... I also avoided base making in Fallout 4
Unfortunately that's the best part of FO76. Building your base/shelter, getting stuff for your base/shelter, etc. The story is okay. But at some point, everything revolves around you improving your base.
There's no need for this, seriously. I get that it's a gaming community but we're trying to be better than the usual toxic mess, right?
Also, game is pretty good nowadays
Which cannot be said about Todd Howard.
I don't hate it, I just got bored. I felt similarly after Fallout 3. I think that universe just isn't for me (also, the weight limits are ass for free players). I played the Metro series before Fallout, and I think it kinda set the bar too high.
I'm not surprised people still play, though. It's pretty fun, and people are generally nice. There's lots to do, and the quests are decent.
Out of curiosity, have you played any of the non-Bethesda Fallout games? Because the Fallout-nees of FO3 (haven't played 76 or 4) is a paper-thin veneer composed of random elements from previous games jumbled together in ways that make no sense.
The weight limit is bad. I played recently and it seems like they did some adjustments, so not as bad as it used to be
First time I've ever seen someone rate Metro above the Fallout franchise, not that there's anything wrong with the opinion.