I recently started playing around with the p5.js web editor and I created what I called the “Verlet Physics Playground”. That got me interested in other libraries in other languages that could be used for building real-time simulations like this.
The rabbit hole I ended up in first took me to Common...
Nice writeup. I was surprised by the lack of performance of the Bevy solution, especially the fact that it didn't scale. In fact I was a bit saddened Bevy has no existing way it doing fast whole-objects collision detection.
Thank you, yes that surprised me too. I know that they've made some improvements so I'm expecting them to be available in a newer release, then I'll try it again.