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4 comments
  • basically, instead of nerfing picto they buffed everything else. The biggest changes are:

    VPR: removed their boss side debuff that causes more 10% damage, and baked extra potency into the regular abilities (sorta like leaden fist / monk stuff).

    BLM: Buffs via enochian, f4, despair and some aoe stuff, re-addition of ice paradox, and a QOL change to Umbral Soul that pauses the eno timer indefinitely after you press it.

    SAM: Basically got a mini rework, tsubame is no longer tied to a Meikyo or Tsubame-gaeshi timer, you literally just hit Kaeshi Setsugekka after every single midare. This screws with the loop, you have to do 1 more gcd per minute which means no filler at 2.14/2.15. Ad hoc play unaffected. This also single handedly makes speed samurai viable as this is a pretty massive buff to the basic 10 (previously 9) gcd loop of building up 3 sen and doing your double midare.

  • They made Viper worse lol

    It was never hard to play, it's just hard to understand from tooltips, and these new changes make it even more confusing to read. Rather than just "keep your [DoT] up," which happened automatically as you did your rotation, and fit the precedent set by other classes, now you have alternating buffs for half your rotation, which are also applied automatically as you do your rotation.

    Gameplay hasn't changed at all, it just does the same thing in a more confusing way lmao

  • Always happy to see DRK buffs!