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World terrain generation using shaders in Godot 3.4

Shamelessly cross-posted from https://lemmy.world/post/390718 since I was looking for a procedural generation community and didn't find one!

This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

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Godot: The open source game engine @lemmy.world maggoats @lemmy.world
World terrain generation using shaders in Godot 3.4

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