I posted this on my CalcKey earlier but I wanted to make a proper Lemmy post as
well to give more to this community. You can find the original post here
[https://blahaj.zone/notes/9fsxsbmsw6]. Feel free to ask questions here, on
YouTube, or on my CalcKey account post!
I actually don't know how cross posting is supposed to work so I hope I'm doing it right. I originally shared this in a general game dev community but I want to share it here as well since it's Godot
Neat! I see you've got the beginnings of schlorping up resources. As far as I'm concerned, schlorping is the primary innovation of Slime Rancher, and more games could do with copying it.
Thanks! It was actually pretty easy to do with an Area3D. I didn't realize until I was making this that they can apply localized gravitational forces. That's how I did it, a cylinder of gravity towards the collection trigger.