Couple of interesting tidbits I've discovered during base building, because I just love the basebuilding aspect of this game.
Couple of interesting tidbits I've discovered during base building, because I just love the basebuilding aspect of this game.
Pals can't pass through closed doors, meaning you can actually turn off an automated task if you put it into a room with a door. So you can easily turn your wood or stone quarry on or off by opening/closing a door. Or just make a private pal proof area.
Pals can be too tall to enter a building. Two stories a floor is a good buffer to make sure everyone fits so far. (This happens so much faster than you think. Even a penking is too tall) It's an incredibly stealthy buff to the beginner small pals. (also it's a great way to filter out certain pals from doing things)
Grapple gun still works when you're encumbered, so load up on stone and wood, grapple to your palbox, fast travel to the new base, and shove all your wood and stone into a barrel. Your second base will be SOOOO much better than your first.
Speaking of barrels (they're in the early furniture research very easy to miss) they stack, and hold inventory! and you can put a chest on top of a barrel, then delete the barrel and place another chest where the barrel was.
Lot's of furniture holds inventory like the wall cabinet. It only holds two things, fill it with stone and wood and don't ever worry about someone sticking random shit in it.
You do level by building, quite quickly as a matter of fact if you have the resources. Don't be afraid to build massive buildings or towers.
shadow type pals don't sleep. Meaning if you compare a Depresso and a Cattiva, a Depresso mines more.
I'm not entirely certain but I think pals choose their tasks from left to right (meaning they seem to kindle first, transport last)
Things to avoid
Cliffside construction. Their adamant stance on "no clipping in any instance at any time" means that it will never be flush against a cliff. Mountaintops? fantastic. Plains? awesome, but good lord any vertical surface sucks, maybe satisfactory spoiled me.
Honestly, I find their pathfinding greatly improves with flat terrain and walls. A chaotic collection of beds next to a river or cliff can be a death sentence for a pal. Remove all aesthetic rocks and ruins by flattening it all with a raised foundation and stairs, Don't use doors for major throughways. Just large flat open rooms that are two high. That makes pals more intelligent, at least that's what it seems.