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You guys clearly forgot how hard it was to get up that rope in gym class.
90 0 ReplyNah, we know it's hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?
31 0 ReplyPretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen
36 0 ReplyFailing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.
11 0 ReplyThen you get 1d6 dmg for every 10 foot fall. Which is 0, because you fell a foot.
7 0 ReplyIn boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.
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Or cast Burning Hands as a bonus action
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Huh, I geuss I was an outlier being a skinny fuck with decent core strength, cuz the rope was easy when you paid attention to how you need put the rope around your feet.
14 0 ReplyYeah my scrawny ass flew up that thing then let go from to top to fall into the big fluffy mat
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Am I an adventurer or a fucking high schooler?
10 0 ReplyWhen a 10 is your average stat and the wizard dumped Strength and Dexterity at 8, you can bet your ass they’d struggle to get up a rope. Think about how strong and nimble the average person is, and how much they would struggle. That’s a 10.
10 0 Reply10 is the average stat for an adventurer, not for an average human
3 0 ReplyCommoner has a 10 in every stat.
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That's what I came here to say. I don't care how long you give me, I ain't haulin my dumpy ass up no rope.
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